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      <pubDate>Sun, 22 Nov 2009 01:05:26 -0800</pubDate>
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         <title>Intel Software Network Blogs » Why Develop Games For Atom?</title>
         <link>http://software.intel.com/en-us/blogs/2009/11/17/why-develop-games-for-atom/</link>
         <description>So you've heard of the Intel® Atom™ Developer Program. As a game developer you may be wondering, &quot;What's the opportunity?” or “Why bother developing for Atom, won't many of the same casual games created for a PC work fine on a Netbook?” ... Trackbacks (2). Intel Courting Game Developers for Netbooks « Komplett Ireland November 18, 2009 3:42 AM PST; Intel Software Network Blogs » Why Develop Games For Atom? Software Rss November 19, 2009 12:12 AM PST ...</description>
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         <pubDate>Tue, 17 Nov 2009 11:48:39 -0800</pubDate>
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         <title>Becoming More Godlike: How Demigod* Appeased the Masses with Intel ...</title>
         <link>http://software.intel.com/en-us/articles/becoming-more-godlike-how-demigod-appeased-the-masses-with-intel-graphics-performance-analyzers</link>
         <description>Intel GPA is a suite of graphics performance optimization tools which enable game developers to quickly and easily identify, isolate, and optimize graphics performance issues for Microsoft DirectX*-based games. ...</description>
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         <pubDate>Tue, 10 Nov 2009 10:39:13 -0800</pubDate>
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         <title>Gamasutra.com's GamaDaily - November 16, 2009</title>
         <link>http://newsgoodnow.blogspot.com/2009/11/gamasutracoms-gamadaily-november-16.html</link>
         <description>These include Game Developer Magazine, Game Developer Research, the Webby Award-winning Gamasutra.com, GameCareerGuide.com, WorldsInMotion.biz and other Gamasutra Network websites, the Game Developers Conference®, the Game Developers ...</description>
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         <pubDate>Mon, 16 Nov 2009 08:53:00 -0800</pubDate>
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         <title>Intel Software Network Blogs » Visualize this! GameDev.Net Trends ...</title>
         <link>http://software.intel.com/en-us/blogs/2009/10/26/visualize-this-gamedevnet-trends-and-challenges-in-game-development/</link>
         <description>7) What drives/attracts today's game developer? 8) On the Intel Visual computing community we are always striving to provide interesting game sample code or tools. Do you have any thoughts on what developers are looking for? ... On another note, I personally see the challenge of publicity and PR for game developers to be beneficial in the end. The devs have to be creative in their advertising. Viral campaigns work wonders in this aspect. One of the few upcoming titles to ...</description>
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         <pubDate>Mon, 26 Oct 2009 07:41:13 -0700</pubDate>
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         <title>Intel Software Network Blogs » Consumers deserve better than ...</title>
         <link>http://software.intel.com/en-us/blogs/2009/11/02/consumers-deserve-better-than-proprietary-game-systems/</link>
         <description>None of that money went back to the Game Developer or Publisher. Both are very serious issues though that I'll tackle in a later blog. Fundamentally though Game Developers will most likely have to shift the value propositions of their ...</description>
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         <pubDate>Mon, 02 Nov 2009 13:19:17 -0800</pubDate>
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         <title>Intel Software Network Blogs » Austin Game Developers Conference 2009</title>
         <link>http://software.intel.com/en-us/blogs/2009/09/21/austin-game-developers-conference-2009/</link>
         <description>Let me just state up front - I'm not a game developer, I'm not a software engineer - just largely focused on software marketing... I go to the game developers conference to showcase software titles of companies working with the Intel ...</description>
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         <pubDate>Mon, 21 Sep 2009 12:11:49 -0700</pubDate>
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         <title>Developing a Legal Game Plan to Protect Innovation</title>
         <link>http://www.anelitenotary.com/legal/developing-a-legal-game-plan-to-protect-innovation.html/</link>
         <description>Such innovations, if properly protected, can potentially provide a distinct advantage to a game developer by way of excluding competitors from using the particular feature in their products. In the realm of copyright protection, ...</description>
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         <pubDate>Sun, 08 Nov 2009 11:16:13 -0800</pubDate>
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         <title>Intel at Game Developer Conference 2009 - Intel® Software Network</title>
         <link>http://software.intel.com/en-us/articles/intel-at-gdc/</link>
         <description>Read all about Intel Software Network at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX. ... Intel at Game Developer Conference 2009. Submit New Article ...</description>
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         <pubDate>Fri, 05 Jun 2009 12:44:33 -0700</pubDate>
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         <title>Brent Schlenker: Marketers and Game Developers Know More About ...</title>
         <link>http://learningvisions.blogspot.com/2009/09/brent-schlenker-marketers-and-game.html</link>
         <description>Disclaimers: “I am not a marketer or a game developer.” (Although he plays a LOT of games). When he listens to game developers talk, feels like they're in the learning prof. Everything IS about learning. Brent's background: ...</description>
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         <pubDate>Tue, 22 Sep 2009 11:18:00 -0700</pubDate>
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         <title>Should Nintendo fear the Apple juggernaut?</title>
         <link>http://www.crunchgear.com/2009/11/12/should-nintendo-fear-the-apple-juggernaut/</link>
         <description>Your points about cost, battery life, content, developers, and hardware all make deeply flawed comparisons that set aside the fact that game developers have been interested in the mobile space for quite some time and now have an ..... spoke to soon when they said apple does not care about games: Apple looks to hire AAA game developer for in-house iPhone team. http://www.appleinsider.com/articles/09/11/13/apple_looks_to_hire_aaa_game_developer_for_in_house_iphone_team.html ...</description>
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         <pubDate>Thu, 12 Nov 2009 15:31:41 -0800</pubDate>
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