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      <title>Paul Graham&amp;#39;s Essays</title>
      <description>Pipes Output</description>
      <link>http://pipes.yahoo.com/pipes/pipe.info?_id=e7e734678a95c1b71652ef7c4f4cfe9c</link>
      <pubDate>Tue, 24 Nov 2009 08:23:08 -0800</pubDate>
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      <item>
         <title>Apple's Mistake</title>
         <link>http://www.paulgraham.com/apple.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;November 2009&lt;br&gt;&lt;br&gt;I don't think Apple realizes how badly the App Store approval process
is broken.  Or rather, I don't think they realize how much it matters
that it's broken.&lt;br&gt;&lt;br&gt;The way Apple runs the App Store has harmed their reputation with
programmers more than anything else they've ever done. 
Their reputation with programmers used to be great.
It used to be the most common complaint you heard
about Apple was that their fans admired them too uncritically.
The App Store has changed that.  Now a lot of programmers
have started to see Apple as evil.&lt;br&gt;&lt;br&gt;How much of the goodwill Apple once had with programmers have they
lost over the App Store?  A third?  Half?  And that's just so far.
The App Store is an ongoing karma leak.&lt;br&gt;&lt;br&gt;&lt;center&gt;* * *&lt;/center&gt;&lt;br&gt;&lt;br&gt;How did Apple get into this mess?  Their fundamental problem is
that they don't understand software.&lt;br&gt;&lt;br&gt;They treat iPhone apps the way they treat the music they sell through
iTunes.  Apple is the channel; they own the user; if you want to
reach users, you do it on their terms. The record labels agreed,
reluctantly.  But this model doesn't work for software.  It doesn't
work for an intermediary to own the user.  The software business
learned that in the early 1980s, when companies like VisiCorp showed
that although the words &quot;software&quot; and &quot;publisher&quot; fit together,
the underlying concepts don't.  Software isn't like music or books.
It's too complicated for a third party to act as an intermediary
between developer and user.   And yet that's what Apple is trying
to be with the App Store: a software publisher.  And a particularly
overreaching one at that, with fussy tastes and a rigidly enforced
house style.&lt;br&gt;&lt;br&gt;If software publishing didn't work in 1980, it works even less now
that software development has evolved from a small number of big
releases to a constant stream of small ones.  But Apple doesn't
understand that either.  Their model of product development derives
from hardware.  They work on something till they think it's finished,
then they release it.  You have to do that with hardware, but because
software is so easy to change, its design can benefit from evolution.
The standard way to develop applications now is to launch fast and
iterate.  Which means it's a disaster to have long, random delays
each time you release a new version.&lt;br&gt;&lt;br&gt;Apparently Apple's attitude is that developers should be more careful
when they submit a new version to the App Store.  They would say
that.  But powerful as they are, they're not powerful enough to
turn back the evolution of technology.  Programmers don't use
launch-fast-and-iterate out of laziness.  They use it because it
yields the best results.  By obstructing that process, Apple is
making them do bad work, and programmers hate that as much as Apple
would.&lt;br&gt;&lt;br&gt;How would Apple like it if when they discovered a serious bug in
OS&amp;nbsp;X, instead of releasing a software update immediately, they had
to submit their code to an intermediary who sat on it for a month
and then rejected it because it contained an icon they didn't like?&lt;br&gt;&lt;br&gt;By breaking software development, Apple gets the opposite of what
they intended: the version of an app currently available in the App
Store tends to be an old and buggy one.  One developer told me:
&lt;blockquote&gt;
  As a result of their process, the App Store is full of half-baked
  applications. I make a new version almost every day that I release
  to beta users. The version on the App Store feels old and crappy.
  I'm sure that a lot of developers feel this way: One emotion is
  &quot;I'm not really proud about what's in the App Store&quot;, and it's
  combined with the emotion &quot;Really, it's Apple's fault.&quot;
&lt;/blockquote&gt;
Another wrote:
&lt;blockquote&gt;
  I believe that they think their approval process helps users by
  ensuring quality.  In reality, bugs like ours get through all the
  time and then it can take 4-8 weeks to get that bug fix approved,
  leaving users to think that iPhone apps sometimes just don't work.
  Worse for Apple, these apps work just fine on other platforms
  that have immediate approval processes.
&lt;/blockquote&gt;
Actually I suppose Apple has a third misconception: that all the
complaints about App Store approvals are not a serious problem.
They must hear developers complaining.  But partners and suppliers
are always complaining.  It would be a bad sign if they weren't;
it would mean you were being too easy on them.  Meanwhile the iPhone
is selling better than ever.  So why do they need to fix anything?&lt;br&gt;&lt;br&gt;They get away with maltreating developers, in the short term, because
they make such great hardware.  I just bought a new 27&quot; iMac a
couple days ago.  It's fabulous.  The screen's too shiny, and the
disk is surprisingly loud, but it's so beautiful that you can't
make yourself care.&lt;br&gt;&lt;br&gt;So I bought it, but I bought it, for the first time, with misgivings.
I felt the way I'd feel buying something made in a country with a
bad human rights record.  That was new.  In the past when I bought
things from Apple it was an unalloyed pleasure.  Oh boy!  They make
such great stuff.  This time it felt like a Faustian bargain.  They
make such great stuff, but they're such assholes.  Do I really want
to support this company?&lt;br&gt;&lt;br&gt;&lt;center&gt;* * *&lt;/center&gt;&lt;br&gt;&lt;br&gt;Should Apple care what people like me think?  What difference does
it make if they alienate a small minority of their users?&lt;br&gt;&lt;br&gt;There are a couple reasons they should care.  One is that these
users are the people they want as employees.  If your company seems
evil, the best programmers won't work for you.  That hurt Microsoft
a lot starting in the 90s.  Programmers started to feel sheepish
about working there.  It seemed like selling out.  When people from
Microsoft were talking to other programmers and they mentioned where
they worked, there were a lot of self-deprecating jokes about having
gone over to the dark side.  But the real problem for Microsoft
wasn't the embarrassment of the people they hired.  It was the
people they never got.  And you know who got them?  Google and
Apple.  If Microsoft was the Empire, they were the Rebel Alliance.
And it's largely because they got more of the best people that
Google and Apple are doing so much better than Microsoft today.&lt;br&gt;&lt;br&gt;Why are programmers so fussy about their employers' morals?  Partly
because they can afford to be.  The best programmers can work
wherever they want.  They don't have to work for a company they
have qualms about.&lt;br&gt;&lt;br&gt;But the other reason programmers are fussy, I think, is that evil
begets stupidity.  An organization that wins by exercising power
starts to lose the ability to win by doing better work.  And it's
not fun for a smart person to work in a place where the best ideas
aren't the ones that win.  I think the reason Google embraced &quot;Don't
be evil&quot; so eagerly was not so much to impress the outside world
as to inoculate themselves against arrogance.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f1n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;That has worked for Google so far.  They've become more
bureaucratic, but otherwise they seem to have held true to their
original principles. With Apple that seems less the case.  When you
look at the famous 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.uriahcarpenter.info/1984.html&quot;&gt;1984 ad&lt;/a&gt; 
now, it's easier to imagine Apple as the
dictator on the screen than the woman with the hammer.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f2n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
In fact, if you read the dictator's speech it sounds uncannily like a
prophecy of the App Store.
&lt;blockquote&gt;
  We have triumphed over the unprincipled dissemination of facts.&lt;br&gt;&lt;br&gt;We have created, for the first time in all history, a garden of
  pure ideology, where each worker may bloom secure from the pests
  of contradictory and confusing truths.
&lt;/blockquote&gt;
The other reason Apple should care what programmers think of them
is that when you sell a platform, developers make or break you.  If
anyone should know this, Apple should.  VisiCalc made the Apple II.&lt;br&gt;&lt;br&gt;And programmers build applications for the platforms they use.  Most
applications&amp;mdash;most startups, probably&amp;mdash;grow out of personal projects.
Apple itself did.  Apple made microcomputers because that's what
Steve Wozniak wanted for himself.  He couldn't have afforded a
minicomputer. 
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f3n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
 Microsoft likewise started out making interpreters
for little microcomputers because
Bill Gates and Paul Allen were interested in using them.  It's a
rare startup that doesn't build something the founders use.&lt;br&gt;&lt;br&gt;The main reason there are so many iPhone apps is that so many programmers
have iPhones.  They may know, because they read it in an article,
that Blackberry has such and such market share.  But in practice
it's as if RIM didn't exist. If they're going to build something,
they want to be able to use it themselves, and that means building
an iPhone app.&lt;br&gt;&lt;br&gt;So programmers continue to develop iPhone apps, even though Apple
continues to maltreat them.  They're like someone stuck in an abusive
relationship.  They're so attracted to the iPhone that they can't
leave.  But they're looking for a way out.  One wrote:
&lt;blockquote&gt;
  While I did enjoy developing for the iPhone, the control they
  place on the App Store does not give me the drive to develop
  applications as I would like. In fact I don't intend to make any
  more iPhone applications unless absolutely necessary.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f4n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;4&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
&lt;/blockquote&gt;
Can anything break this cycle?  No device I've seen so far could.
Palm and RIM haven't a hope.  The only credible contender is Android.
But Android is an orphan; Google doesn't really care about it, not
the way Apple cares about the iPhone.  Apple cares about the iPhone
the way Google cares about search.&lt;br&gt;&lt;br&gt;&lt;center&gt;* * *&lt;/center&gt;&lt;br&gt;&lt;br&gt;Is the future of handheld devices one locked down by Apple?  It's
a worrying prospect.  It would be a bummer to have another grim
monoculture like we had in the 1990s.  In 1995, writing software
for end users was effectively identical with writing Windows
applications.  Our horror at that prospect was the single biggest
thing that drove us to start building &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/road.html&quot;&gt;web apps&lt;/a&gt;.&lt;br&gt;&lt;br&gt;At least we know now what it would take to break Apple's lock.
You'd have to get iPhones out of programmers' hands.  If programmers
used some other device for mobile web access, they'd start to develop
apps for that instead.&lt;br&gt;&lt;br&gt;How could you make a device programmers liked better than the iPhone?
It's unlikely you could make something better designed.  Apple
leaves no room there.  So this alternative device probably couldn't
win on general appeal.  It would have to win by virtue of some
appeal it had to programmers specifically.&lt;br&gt;&lt;br&gt;One way to appeal to programmers is with software.  If you
could think of an application programmers had to have, but that
would be impossible in the circumscribed world of the iPhone, 
you could presumably get them to switch.&lt;br&gt;&lt;br&gt;That would definitely happen if programmers started to use handhelds
as development machines&amp;mdash;if handhelds displaced laptops the
way laptops displaced desktops.  You need more control of a development
machine than Apple will let you have over an iPhone.&lt;br&gt;&lt;br&gt;Could anyone make a device that you'd carry around in your pocket
like a phone, and yet would also work as a development machine?
It's hard to imagine what it would look like.  But I've learned
never to say never about technology.  A phone-sized device that
would work as a development machine is no more miraculous by present
standards than the iPhone itself would have seemed by the standards
of 1995.&lt;br&gt;&lt;br&gt;My current development machine is a MacBook Air, which I use with
an external monitor and keyboard in my office, and by itself when
traveling.  If there was a version half the size I'd prefer it.
That still wouldn't be small enough to carry around everywhere like
a phone, but we're within a factor of 4 or so.  Surely that gap is
bridgeable.  In fact, let's make it an
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ycombinator.com/rfs5.html&quot;&gt;RFS&lt;/a&gt;. Wanted: 
Woman with hammer.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Notes&lt;/b&gt;&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f1n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]
When Google adopted &quot;Don't be evil,&quot; they were still so small
that no one would have expected them to be, yet.&lt;br&gt;&lt;br&gt;
[&lt;a rel=&quot;nofollow&quot; name=&quot;f2n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]
The dictator in the 1984 ad isn't Microsoft, incidentally;
it's IBM.  IBM seemed a lot more frightening in those days, but
they were friendlier to developers than Apple is now.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f3n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]
He couldn't even afford a &lt;i&gt;monitor&lt;/i&gt;.  That's why the Apple
I used a TV as a monitor.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f4n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;4&lt;/font&gt;&lt;/a&gt;]
Several people I talked to mentioned how much they liked the
iPhone SDK.  The problem is not Apple's products but their policies.
Fortunately policies are software; Apple can change them instantly
if they want to.  Handy that, isn't it?&lt;br&gt;&lt;br&gt;&lt;b&gt;Thanks&lt;/b&gt; to Sam Altman, Trevor Blackwell, Ross Boucher, 
James Bracy, Gabor Cselle,
Patrick Collison, Jason Freedman, John Gruber, Joe Hewitt, Jessica Livingston, and
Robert Morris for reading drafts of this.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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      <item>
         <title>What Startups Are Really Like</title>
         <link>http://www.paulgraham.com/really.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;October 2009&lt;br&gt;&lt;br&gt;&lt;i&gt;(This essay is derived from a talk at the 2009 Startup School.)&lt;/i&gt;&lt;br&gt;&lt;br&gt;I wasn't sure what to talk about at Startup School, so I decided
to ask the founders of the startups we'd funded.  What hadn't I
written about yet?&lt;br&gt;&lt;br&gt;I'm in the unusual position of being able to test the essays I write
about startups.  I hope the ones on other topics are right, but I
have no way to test them.  The ones on startups get tested by about
70 people every 6 months.&lt;br&gt;&lt;br&gt;So I sent all the founders an email asking what surprised them about
starting a startup.  This amounts to asking what I got wrong, because
if I'd explained things well enough, nothing should have surprised
them.&lt;br&gt;&lt;br&gt;I'm proud to report I got one response saying:
&lt;blockquote&gt;
    What surprised me the most is that everything was actually
    fairly predictable!
&lt;/blockquote&gt;
The bad news is that I got over 100 other responses listing the
surprises they encountered.&lt;br&gt;&lt;br&gt;There were very clear patterns in the responses; it was remarkable
how often several people had been surprised by exactly the same
thing.  These were the biggest:&lt;br&gt;&lt;br&gt;
&lt;b&gt;1. Be Careful with Cofounders&lt;/b&gt;&lt;br&gt;&lt;br&gt;This was the surprise mentioned by the most founders.  There were
two types of responses: that you have to be careful who you pick
as a cofounder, and that you have to work hard to maintain your
relationship.&lt;br&gt;&lt;br&gt;What people wished they'd paid more attention to when choosing
cofounders was character and commitment, not ability.  This was
particularly true with startups that failed.  The lesson: don't
pick cofounders who will flake.&lt;br&gt;&lt;br&gt;Here's a typical reponse:
&lt;blockquote&gt;
    You haven't seen someone's true colors unless you've worked
    with them on a startup.
&lt;/blockquote&gt;
The reason character is so important is that it's tested more
severely than in most other situations.  One founder said explicitly
that the relationship between founders was more important than
ability:
&lt;blockquote&gt;
    I would rather cofound a startup with a friend than a stranger
    with higher output.  Startups are so hard and emotional that
    the bonds and emotional and social support that come with
    friendship outweigh the extra output lost.
&lt;/blockquote&gt;
We learned this lesson a long time ago.  If you look at the YC
application, there are more questions about the commitment and
relationship of the founders than their ability.&lt;br&gt;&lt;br&gt;Founders of successful startups talked less about choosing cofounders
and more about how hard they worked to maintain their relationship.
&lt;blockquote&gt;
    One thing that surprised me is how the relationship of startup
    founders goes from a friendship to a marriage.  My relationship
    with my cofounder went from just being friends to seeing each
    other all the time, fretting over the finances and cleaning up
    shit. And the startup was our baby.  I summed it up once like
    this: &quot;It's like we're married, but we're not fucking.&quot;
&lt;/blockquote&gt;
Several people used that word &quot;married.&quot;  It's a far more intense
relationship than you usually see between coworkers&amp;mdash;partly because
the stresses are so much greater, and partly because at first the
founders are the whole company.  So this relationship has to be
built of top quality materials and carefully maintained.  It's the
basis of everything.&lt;br&gt;&lt;br&gt;
&lt;b&gt;2. Startups Take Over Your Life&lt;/b&gt;&lt;br&gt;&lt;br&gt;Just as the relationship between cofounders is more intense than
it usually is between coworkers, so is the relationship between the
founders and the company.  Running a startup is not like having a
job or being a student, because it never stops.  This is so foreign
to most people's experience that they don't get it till it happens.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f1n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
&lt;blockquote&gt;
    I didn't realize I would spend almost every waking moment either
    working or thinking about our startup.  You enter a whole
    different way of life when it's your company vs. working for
    someone else's company.
&lt;/blockquote&gt;
It's exacerbated by the fast pace of startups, which makes it seem
like time slows down:
&lt;blockquote&gt;
    I think the thing that's been most surprising to me is how one's
    perspective on time shifts. Working on our startup, I remember
    time seeming to stretch out, so that a month was a huge interval.
&lt;/blockquote&gt;
In the best case, total immersion can be exciting:
&lt;blockquote&gt;
    It's surprising how much you become consumed by your startup,
    in that you think about it day and night, but never once does
    it feel like &quot;work.&quot;
&lt;/blockquote&gt;
Though I have to say, that quote is from someone we funded this
summer.  In a couple years he may not sound so chipper.&lt;br&gt;&lt;br&gt;
&lt;b&gt;3. It's an Emotional Roller-coaster&lt;/b&gt;&lt;br&gt;&lt;br&gt;This was another one lots of people were surprised about.  The ups
and downs were more extreme than they were prepared for.&lt;br&gt;&lt;br&gt;In a startup, things seem great one moment and hopeless the next.
And by next, I mean a couple hours later.
&lt;blockquote&gt;
    The emotional ups and downs were the biggest surprise for me.
    One day, we'd think of ourselves as the next Google and dream
    of buying islands; the next, we'd be pondering how to let our
    loved ones know of our utter failure; and on and on.
&lt;/blockquote&gt;
The hard part, obviously, is the lows.  For a lot of founders that
was the big surprise:
&lt;blockquote&gt;
    How hard it is to keep everyone motivated during rough days or
    weeks, i.e. how low the lows can be.
&lt;/blockquote&gt;
After a while, if you don't have significant success to cheer you
up, it wears you out:
&lt;blockquote&gt;
    Your most basic advice to founders is &quot;just don't die,&quot; but the
    energy to keep a company going in lieu of unburdening success
    isn't free; it is siphoned from the founders themselves.
&lt;/blockquote&gt;
There's a limit to how much you can take.  If you get to the point
where you can't keep working anymore, it's not the end of the world.
Plenty of famous founders have had some failures along the way.&lt;br&gt;&lt;br&gt;
&lt;b&gt;4. It Can Be Fun&lt;/b&gt;&lt;br&gt;&lt;br&gt;The good news is, the highs are also very high.  Several founders
said what surprised them most about doing a startup was how fun it
was:
&lt;blockquote&gt;
    I think you've left out just how fun it is to do a startup. I
    am more fulfilled in my work than pretty much any of my friends
    who did not start companies.
&lt;/blockquote&gt;
What they like most is the freedom:
&lt;blockquote&gt;
    I'm surprised by how much better it feels to be working on
    something that is challenging and creative, something I believe
    in, as opposed to the hired-gun stuff I was doing before.  I
    knew it would feel better; what's surprising is how much better.
&lt;/blockquote&gt;
Frankly, though, if I've misled people here, I'm not eager to fix
that.  I'd rather have everyone think starting a startup is grim
and hard than have founders go into it expecting it to be fun, and
a few months later saying &quot;This is supposed to be &lt;i&gt;fun&lt;/i&gt;? Are you
kidding?&quot;&lt;br&gt;&lt;br&gt;The truth is, it wouldn't be fun for most people.  A lot of what
we try to do in the application process is to weed out the people
who wouldn't like it, both for our sake and theirs.&lt;br&gt;&lt;br&gt;The best way to put it might be that starting a startup is fun the
way a survivalist training course would be fun, if you're into that
sort of thing.  Which is to say, not at all, if you're not.&lt;br&gt;&lt;br&gt;
&lt;b&gt;5. Persistence Is the Key&lt;/b&gt;&lt;br&gt;&lt;br&gt;A lot of founders were surprised how important persistence was in
startups. It was both a negative and a positive surprise: they were
surprised both by the degree of persistence required
&lt;blockquote&gt;
    Everyone said how determined and resilient you must be, but
    going through it made me realize that the determination required
    was still understated.
&lt;/blockquote&gt;
and also by the degree to which persistence alone was able to
dissolve obstacles:
&lt;blockquote&gt;
    If you are persistent, even problems that seem out of your
    control (i.e. immigration) seem to work themselves out.
&lt;/blockquote&gt;
Several founders mentioned specifically how much more important
persistence was than intelligence.
&lt;blockquote&gt;
    I've been surprised again and again by just how much more
    important persistence is than raw intelligence.
&lt;/blockquote&gt;
This applies not just to intelligence but to ability in general,
and that's why so many people said character was more important in
choosing cofounders.&lt;br&gt;&lt;br&gt;
&lt;b&gt;6. Think Long-Term&lt;/b&gt;&lt;br&gt;&lt;br&gt;You need persistence because everything takes longer than you expect.
A lot of people were surprised by that.
&lt;blockquote&gt;
    I'm continually surprised by how long everything can take.
    Assuming your product doesn't experience the explosive growth
    that very few products do, everything from development to
    dealmaking (especially dealmaking) seems to take 2-3x longer
    than I always imagine.
&lt;/blockquote&gt;
One reason founders are surprised is that because they work fast,
they expect everyone else to.   There's a shocking amount of shear
stress at every point where a startup touches a more bureaucratic
organization, like a big company or a VC fund.  That's why fundraising
and the enterprise market kill and maim so many startups.  
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f2n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;But I think the reason most founders are surprised by how long it
takes is that they're overconfident.  They think they're going to
be an instant success, like YouTube or Facebook.  You tell them
only 1 out of 100 successful startups has a trajectory like that,
and they all think &quot;we're going to be that 1.&quot;&lt;br&gt;&lt;br&gt;Maybe they'll listen to one of the more successful founders:
&lt;blockquote&gt;
    The top thing I didn't understand before going into it is that
    persistence is the name of the game. For the vast majority of
    startups that become successful, it's going to be a &lt;i&gt;really&lt;/i&gt;
    long journey, at least 3 years and probably 5+.
&lt;/blockquote&gt;
There is a positive side to thinking longer-term.  It's not just
that you have to resign yourself to everything taking longer than
it should.  If you work patiently it's less stressful, and you can
do better work:
&lt;blockquote&gt;
    Because we're relaxed, it's so much easier to have fun doing
    what we do. Gone is the awkward nervous energy fueled by the
    desperate need to not fail guiding our actions. We can concentrate
    on doing what's best for our company, product, employees and
    customers.
&lt;/blockquote&gt;
That's why things get so much better when you hit ramen profitability.
You can shift into a different mode of working.&lt;br&gt;&lt;br&gt;&lt;b&gt;7. Lots of Little Things&lt;/b&gt;&lt;br&gt;&lt;br&gt;We often emphasize how rarely startups win simply because they hit
on some magic idea.  I think founders have now gotten that into
their heads.  But a lot were surprised to find this also applies
within startups.  You have to do lots of different things:
&lt;blockquote&gt;
    It's much more of a grind than glamorous. A timeslice selected
    at random would more likely find me tracking down a weird DLL
    loading bug on Swedish Windows, or tracking down a bug in the
    financial model Excel spreadsheet the night before a board
    meeting, rather than having brilliant flashes of strategic
    insight.
&lt;/blockquote&gt;
Most hacker-founders would like to spend all their time programming.
You won't get to, unless you fail.  Which can be transformed into:
If you spend all your time programming, you will fail.&lt;br&gt;&lt;br&gt;The principle extends even into programming.  There is rarely a
single brilliant hack that ensures success:
&lt;blockquote&gt;
    I learnt never to bet on any one feature or deal or anything
    to bring you success. It is never a single thing.  Everything
    is just incremental and you just have to keep doing lots of
    those things until you strike something.
&lt;/blockquote&gt;
Even in the rare cases where a clever hack makes your fortune, you
probably won't know till later:
&lt;blockquote&gt;
    There is no such thing as a killer feature. Or at least you
    won't know what it is.
&lt;/blockquote&gt;
So the best strategy is to try lots of different things.  The reason
not to put all your eggs in one basket is not the usual one,
which applies even when you know which basket is best.  In a startup
you don't even know that.&lt;br&gt;&lt;br&gt;
&lt;b&gt;8. Start with Something Minimal&lt;/b&gt;&lt;br&gt;&lt;br&gt;Lots of founders mentioned how important it was to launch with the
simplest possible thing.  By this point everyone knows you should
release fast and iterate.  It's practically a mantra at YC.  But
even so a lot of people seem to have been burned by not doing it:
&lt;blockquote&gt;
    Build the absolute smallest thing that can be considered a
    complete application and ship it.
&lt;/blockquote&gt;
Why do people take too long on the first version?  Pride, mostly.
They hate to release something that could be better.  They worry
what people will say about them.  But you have to overcome this:
&lt;blockquote&gt;
    Doing something &quot;simple&quot; at first glance does not mean you
    aren't doing something meaningful, defensible, or valuable.
&lt;/blockquote&gt;
Don't worry what people will say.  If your first version is so
impressive that trolls don't make fun of it, you waited too long
to launch.  
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f3n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;One founder said this should be your approach to all programming,
not just startups, and I tend to agree.
&lt;blockquote&gt;
    Now, when coding, I try to think &quot;How can I write this such
    that if people saw my code, they'd be amazed at how little there
    is and how little it does?&quot;
&lt;/blockquote&gt;
Over-engineering is poison.  It's not like doing extra work for
extra credit.  It's more like telling a lie that you then have to
remember so you don't contradict it.&lt;br&gt;&lt;br&gt;
&lt;b&gt;9. Engage Users&lt;/b&gt;&lt;br&gt;&lt;br&gt;Product development is a conversation with the user that doesn't
really start till you launch.  Before you launch, you're like a
police artist before he's shown the first version of his sketch to
the witness.&lt;br&gt;&lt;br&gt;It's so important to launch fast that it may be better to think of
your initial version not as a product, but as a trick for getting
users to start talking to you.
&lt;blockquote&gt;
    I learned to think about the initial stages of a startup as a
    giant experiment. All products should be considered experiments,
    and those that have a market show promising results extremely
    quickly.
&lt;/blockquote&gt;
Once you start talking to users, I guarantee you'll be surprised
by what they tell you.
&lt;blockquote&gt;
    When you let customers tell you what they're after, they will
    often reveal amazing details about what they find valuable as
    well what they're willing to pay for.
&lt;/blockquote&gt;
The surprise is generally positive as well as negative. They won't
like what you've built, but there will be other things they would
like that would be trivially easy to implement.  It's not till you
start the conversation by launching the wrong thing that they can
express (or perhaps even realize) what they're looking for.&lt;br&gt;&lt;br&gt;
&lt;b&gt;10. Change Your Idea&lt;/b&gt;&lt;br&gt;&lt;br&gt;To benefit from engaging with users you have to be willing to change
your idea.  We've always encouraged founders to see a startup idea
as a hypothesis rather than a blueprint.  And yet they're still
surprised how well it works to change the idea.
&lt;blockquote&gt;
    Normally if you complain about something being hard, the general
    advice is to work harder.  With a startup, I think you should
    find a problem that's easy for you to solve.  Optimizing in
    solution-space is familiar and straightforward, but you can
    make enormous gains playing around in problem-space.
&lt;/blockquote&gt;
Whereas mere determination, without flexibility, is a greedy algorithm
that may get you nothing more than a mediocre local maximum:
&lt;blockquote&gt;
    When someone is determined, there's still a danger that they'll
    follow a long, hard path that ultimately leads nowhere.
&lt;/blockquote&gt;
You want to push forward, but at the same time twist and turn to
find the most promising path.  One founder put it very succinctly:
&lt;blockquote&gt;
    Fast iteration is the key to success.
&lt;/blockquote&gt;
One reason this advice is so hard to follow is that people don't
realize how hard it is to judge startup ideas, particularly their
own.  Experienced founders learn to keep an open mind:
&lt;blockquote&gt;
    Now I don't laugh at ideas anymore, because I realized how
    terrible I was at knowing if they were good or not.
&lt;/blockquote&gt;
You can never tell what will work.  You just have to do whatever
seems best at each point.  We do this with YC itself.  We still
don't know if it will work, but it seems like a decent hypothesis.&lt;br&gt;&lt;br&gt;
&lt;b&gt;11. Don't Worry about Competitors&lt;/b&gt;&lt;br&gt;&lt;br&gt;When you think you've got a great idea, it's sort of like having a
guilty conscience about something.  All someone has to do is look
at you funny, and you think &quot;Oh my God, &lt;i&gt;they know.&lt;/i&gt;&quot;&lt;br&gt;&lt;br&gt;These alarms are almost always false:
&lt;blockquote&gt;
    Companies that seemed like competitors and threats at first
    glance usually never were when you really looked at it. Even
    if they were operating in the same area, they had a different
    goal.
&lt;/blockquote&gt;
One reason people overreact to competitors is that they overvalue
ideas.  If ideas really were the key, a competitor with the same
idea would be a real threat.  But it's usually execution that
matters:
&lt;blockquote&gt;
    All the scares induced by seeing a new competitor pop up are
    forgotten weeks later. It always comes down to your own product
    and approach to the market.
&lt;/blockquote&gt;
This is generally true even if competitors get lots of attention.
&lt;blockquote&gt;
    Competitors riding on lots of good blogger perception aren't
    really the winners and can disappear from the map quickly.  You
    need consumers after all.
&lt;/blockquote&gt;
Hype doesn't make satisfied users, at least not for something as
complicated as technology.&lt;br&gt;&lt;br&gt;&lt;b&gt;12. It's Hard to Get Users&lt;/b&gt;&lt;br&gt;&lt;br&gt;A lot of founders complained about how hard it was to get users,
though.
&lt;blockquote&gt;
    I had no idea how much time and effort needed to go into attaining
    users.
&lt;/blockquote&gt;
This is a complicated topic.  When you can't get users, it's hard
to say whether the problem is lack of exposure, or whether the
product's simply bad.  Even good products can be blocked by switching
or integration costs:
&lt;blockquote&gt;
    Getting people to use a new service is incredibly difficult.
    This is especially true for a service that other companies can
    use, because it requires their developers to do work. If you're
    small, they don't think it is urgent. 
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f4n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;4&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
&lt;/blockquote&gt;
The sharpest criticism of YC came from a founder who said we didn't
focus enough on customer acquisition:
&lt;blockquote&gt;
    YC preaches &quot;make something people want&quot; as an engineering task,
    a never ending stream of feature after feature until enough
    people are happy and the application takes off.  There's very
    little focus on the cost of customer acquisition.
&lt;/blockquote&gt;
This may be true; this may be something we need to fix, especially
for applications like games.  If you make something where the
challenges are mostly technical, you can rely on word of mouth,
like Google did.  One founder was surprised by how well that worked
for him:
&lt;blockquote&gt;
    There is an irrational fear that no one will buy your product.
    But if you work hard and incrementally make it better, there
    is no need to worry.
&lt;/blockquote&gt;
But with other types of startups you may win less by features and
more by deals and marketing.&lt;br&gt;&lt;br&gt;
&lt;b&gt;13. Expect the Worst with Deals&lt;/b&gt;&lt;br&gt;&lt;br&gt;Deals fall through.  That's a constant of the startup world.  Startups
are powerless, and good startup ideas generally seem wrong.  So
everyone is nervous about closing deals with you, and you have no
way to make them.&lt;br&gt;&lt;br&gt;This is particularly true with investors:
&lt;blockquote&gt;
    In retrospect, it would have been much better if we had operated
    under the assumption that we would never get any additional
    outside investment.  That would have focused us on finding
    revenue streams early.
&lt;/blockquote&gt;
My advice is generally pessimistic.  Assume you won't get money,
and if someone does offer you any, assume you'll never get any more.
&lt;blockquote&gt;
    If someone offers you money, take it. You say it a lot, but I
    think it needs even more emphasizing.  We had the opportunity
    to raise a lot more money than we did last year and I wish we
    had.
&lt;/blockquote&gt;
Why do founders ignore me?  Mostly because they're optimistic by
nature.  The mistake is to be optimistic about things you can't
control. By all means be optimistic about your ability to make
something great.  But you're asking for trouble if you're optimistic
about big companies or investors.&lt;br&gt;&lt;br&gt;
&lt;b&gt;14. Investors Are Clueless&lt;/b&gt;&lt;br&gt;&lt;br&gt;A lot of founders mentioned how surprised they were by the cluelessness
of investors:
&lt;blockquote&gt;
    They don't even know about the stuff they've invested in.  I
    met some investors that had invested in a hardware device and
    when I asked them to demo the device they had difficulty switching
    it on.
&lt;/blockquote&gt;
Angels are a bit better than VCs, because they usually have startup
experience themselves:
&lt;blockquote&gt;
    VC investors don't know half the time what they are talking
    about and are years behind in their thinking.  A few were great,
    but 95% of the investors we dealt with were unprofessional,
    didn't seem to be very good at business or have any kind of
    creative vision. Angels were generally much better to talk to.
&lt;/blockquote&gt;
Why are founders surprised that VCs are clueless?  I think it's
because they seem so formidable.&lt;br&gt;&lt;br&gt;The reason VCs seem formidable is that it's their profession to.
You get to be a VC by convincing asset managers to trust you with
hundreds of millions of dollars.  How do you do that?  You have to
seem confident, and you have to seem like you understand technology.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f5n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;5&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;
&lt;b&gt;15. You May Have to Play Games&lt;/b&gt;&lt;br&gt;&lt;br&gt;Because investors are so bad at judging you, you have to work harder
than you should at selling yourself. One founder said the thing
that surprised him most was
&lt;blockquote&gt;
    The degree to which feigning certitude impressed investors.
&lt;/blockquote&gt;
This is the thing that has surprised &lt;i&gt;me&lt;/i&gt; most about YC founders'
experiences.  This summer we invited some of the alumni to talk to
the new startups about fundraising, and pretty much 100% of their
advice was about investor psychology.  I thought I was cynical about
VCs, but the founders were much more cynical.
&lt;blockquote&gt;
    A lot of what startup founders do is just posturing.  It works.
&lt;/blockquote&gt;
VCs themselves have no idea of the extent to which the startups
they like are the ones that are best at selling themselves to VCs.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f6n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;6&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
It's exactly the same phenomenon we saw a step earlier.  VCs get
money by seeming confident to LPs, and founders get money by seeming
confident to VCs.&lt;br&gt;&lt;br&gt;
&lt;b&gt;16. Luck Is a Big Factor&lt;/b&gt;&lt;br&gt;&lt;br&gt;With two such random linkages in the path between startups and
money, it shouldn't be surprising that luck is a big factor in
deals.  And yet a lot of founders are surprised by it.
&lt;blockquote&gt;
    I didn't realize how much of a role luck plays and how much is
    outside of our control.
&lt;/blockquote&gt;
If you think about famous startups, it's pretty clear how big a
role luck plays.  Where would Microsoft be if IBM insisted on an
exclusive license for DOS?&lt;br&gt;&lt;br&gt;Why are founders fooled by this?  Business guys probably aren't,
but hackers are used to a world where skill is paramount, and you
get what you deserve.
&lt;blockquote&gt;
    When we started our startup, I had bought the hype of the startup
    founder dream: that this is a game of skill. It is, in some
    ways.  Having skill is valuable. So is being determined as all
    hell. But being lucky is the critical ingredient.
&lt;/blockquote&gt;
Actually the best model would be to say that the outcome is the
&lt;i&gt;product&lt;/i&gt; of skill, determination, and luck.  No matter how much
skill and determination you have, if you roll a zero for luck, the
outcome is zero.&lt;br&gt;&lt;br&gt;These quotes about luck are not from founders whose startups failed.
Founders who fail quickly tend to blame themselves.  Founders who
succeed quickly don't usually realize how lucky they were.  It's
the ones in the middle who see how important luck is.&lt;br&gt;&lt;br&gt;
&lt;b&gt;17. The Value of Community&lt;/b&gt;&lt;br&gt;&lt;br&gt;A surprising number of founders said what surprised them most about
starting a startup was the value of community.  Some meant the
micro-community of YC founders:
&lt;blockquote&gt;
    The immense value of the peer group of YC companies, and facing
    similar obstacles at similar times.
&lt;/blockquote&gt;
which shouldn't be that surprising, because that's why it's structured
that way.  Others were surprised at the value of the startup community
in the larger sense:
&lt;blockquote&gt;
    How advantageous it is to live in Silicon Valley, where you
    can't help but hear all the cutting-edge tech and startup news,
    and run into useful people constantly.
&lt;/blockquote&gt;
The specific thing that surprised them most was the general spirit
of benevolence:
&lt;blockquote&gt;
    One of the most surprising things I saw was the willingness of
    people to help us. Even people who had nothing to gain went out
    of their way to help our startup succeed.
&lt;/blockquote&gt;
and particularly how it extended all the way to the top:
&lt;blockquote&gt;
    The surprise for me was how accessible important and interesting
    people are. It's amazing how easily you can reach out to people
    and get immediate feedback.
&lt;/blockquote&gt;
This is one of the reasons I like being part of this world.  Creating
wealth is not a zero-sum game, so you don't have to stab people in
the back to win.&lt;br&gt;&lt;br&gt;
&lt;b&gt;18. You Get No Respect&lt;/b&gt;&lt;br&gt;&lt;br&gt;There was one surprise founders mentioned that I'd forgotten about:
that outside the startup world, startup founders get no respect.
&lt;blockquote&gt;
    In social settings, I found that I got a lot more respect when
    I said, &quot;I worked on Microsoft Office&quot; instead of &quot;I work at a
    small startup you've never heard of called x.&quot;
&lt;/blockquote&gt;
Partly this is because the rest of the world just doesn't get
startups, and partly it's yet another consequence of the fact that
most good startup ideas seem bad:
&lt;blockquote&gt;
    If you pitch your idea to a random person, 95% of the time
    you'll find the person instinctively thinks the idea will be a
    flop and you're wasting your time (although they probably won't
    say this directly).
&lt;/blockquote&gt;
Unfortunately this extends even to dating:
&lt;blockquote&gt;
    It surprised me that being a startup founder does not get you
    more admiration from women.
&lt;/blockquote&gt;
I did know about that, but I'd forgotten.&lt;br&gt;&lt;br&gt;
&lt;b&gt;19. Things Change as You Grow&lt;/b&gt;&lt;br&gt;&lt;br&gt;The last big surprise founders mentioned is how much things changed
as they grew.  The biggest change was that you got to program even
less:
&lt;blockquote&gt;
    Your job description as technical founder/CEO is completely
    rewritten every 6-12 months. Less coding, more
    managing/planning/company building, hiring, cleaning up messes,
    and generally getting things in place for what needs to happen
    a few months from now.
&lt;/blockquote&gt;
In particular, you now have to deal with employees, who often have
different motivations:
&lt;blockquote&gt;
    I knew the founder equation and had been focused on it since I
    knew I wanted to start a startup as a 19 year old.  The employee
    equation is quite different so it took me a while to get it
    down.
&lt;/blockquote&gt;
Fortunately, it can become a lot less stressful once you reach
cruising altitude:
&lt;blockquote&gt;
    I'd say 75% of the stress is gone now from when we first started.
    Running a business is so much more enjoyable now.  We're more
    confident. We're more patient. We fight less. We sleep more.
&lt;/blockquote&gt;
I wish I could say it was this way for every startup that succeeded,
but 75% is probably on the high side.&lt;br&gt;&lt;br&gt;
&lt;b&gt;The Super-Pattern&lt;/b&gt;&lt;br&gt;&lt;br&gt;There were a few other patterns, but these were the biggest.  One's
first thought when looking at them all is to ask if there's a
super-pattern, a pattern to the patterns.&lt;br&gt;&lt;br&gt;I saw it immediately, and so did a YC founder I read the list to.
These are supposed to be the surprises, the things I didn't tell
people.  What do they all have in common?  They're all things I
tell people.  If I wrote a new essay with the same outline as this
that wasn't summarizing the founders' responses, everyone would say
I'd run out of ideas and was just repeating myself.&lt;br&gt;&lt;br&gt;What is going on here?&lt;br&gt;&lt;br&gt;When I look at the responses, the common theme is that
starting a startup was like I said, but way more so.  People just
don't seem to get how different it is till they do it.  Why?  The
key to that mystery is to ask, how different &lt;i&gt;from what?&lt;/i&gt;  Once you
phrase it that way, the answer is obvious: from a job.  Everyone's
model of work is a job.  It's completely pervasive.  Even if you've
never had a job, your parents probably did, along with practically
every other adult you've met.&lt;br&gt;&lt;br&gt;Unconsciously, everyone expects a startup to be like a job, and
that explains most of the surprises.  It explains why people are
surprised how carefully you have to choose cofounders and how hard
you have to work to maintain your relationship.  You don't have to
do that with coworkers.  It explains why the ups and downs are
surprisingly extreme.  In a job there is much more damping.  But
it also explains why the good times are surprisingly good: most
people can't imagine such freedom.  As you go down the list, almost
all the surprises are surprising in how much a startup differs from
a job.&lt;br&gt;&lt;br&gt;You probably can't overcome anything so pervasive as the model of
work you grew up with.  So the best solution is to be consciously
aware of that.  As you go into a startup, you'll be thinking &quot;everyone
says it's really extreme.&quot;  Your next thought will probably be &quot;but
I can't believe it will be that bad.&quot;  If you want to avoid being
surprised, the next thought after that should be: &quot;and the reason
I can't believe it will be that bad is that my model of work is a
job.&quot;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
&lt;b&gt;Notes&lt;/b&gt;&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f1n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]
Graduate students might understand it.  In grad school you
always feel you should be working on your thesis.  It doesn't end
every semester like classes do.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f2n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]
The best way for a startup to engage with slow-moving
organizations is to fork off separate processes to deal with them.
It's when they're on the critical path that they kill you&amp;mdash;when
you depend on closing a deal to move forward.  It's worth taking
extreme measures to avoid that.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f3n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]
This is a variant of Reid Hoffman's principle that if you
aren't embarrassed by what you launch with, you waited too long to
launch.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f4n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;4&lt;/font&gt;&lt;/a&gt;]
The question to ask about what you've built is not whether it's
good, but whether it's good enough to supply the activation energy
required.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f5n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;5&lt;/font&gt;&lt;/a&gt;]
Some VCs seem to understand technology because they actually
do, but that's overkill; the defining test is whether you can talk
about it well enough to convince limited partners.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f6n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;6&lt;/font&gt;&lt;/a&gt;]
This is the same phenomenon you see with defense contractors
or fashion brands.  The dumber the customers, the more effort you
expend on the process of selling things to them rather than making
the things you sell.&lt;br&gt;&lt;br&gt;&lt;b&gt;Thanks:&lt;/b&gt; to Jessica Livingston for reading drafts of this,
and to all the founders who responded to my email.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Related:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/13sentences.html&quot;&gt;Startups in 13 Sentences&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/startuplessons.html&quot;&gt;The Hardest Lessons for Startups to Learn&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/die.html&quot;&gt;How Not to Die&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/startupmistakes.html&quot;&gt;The 18 Mistakes That Kill Startups&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/fundraising.html&quot;&gt;A Fundraising Survival Guide&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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         <title>Persuade xor Discover</title>
         <link>http://www.paulgraham.com/discover.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;September 2009&lt;br&gt;&lt;br&gt;When meeting people you don't know very well, the convention is
to seem extra friendly.  You smile and say &quot;pleased to meet you,&quot;
whether you are or not.  There's nothing dishonest about this.
Everyone knows that these little social lies aren't meant
to be taken literally, just as everyone knows that 
&quot;Can you pass the salt?&quot; is only grammatically a question.&lt;br&gt;&lt;br&gt;I'm perfectly willing to smile and say &quot;pleased to meet you&quot;
when meeting new people.  But there is another set of 
customs for being ingratiating in print that are not so
harmless.&lt;br&gt;&lt;br&gt;The reason there's a convention of being ingratiating in print
is that most essays are written to persuade.
And as any politician could tell
you, the way to persuade people is not just to baldly state the
facts.  You have to add a spoonful of sugar to make the medicine
go down.&lt;br&gt;&lt;br&gt;For example, a politician announcing the cancellation of 
a government program will not merely say &quot;The
program is canceled.&quot; That would seem offensively
curt.  Instead he'll spend most of his time talking about the
noble effort made by the people who worked on it.&lt;br&gt;&lt;br&gt;The reason these conventions are more dangerous is that they
interact with the ideas.  Saying &quot;pleased to meet you&quot; is just
something you prepend to a conversation, but the sort of spin 
added by politicians is woven through it.  We're starting to
move from social lies to real lies.&lt;br&gt;&lt;br&gt;Here's an example of a paragraph from an essay I wrote about
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/unions.html&quot;&gt;labor unions&lt;/a&gt;.  As written,
it tends to offend people who like unions.
&lt;blockquote&gt;
  People who think the labor movement was the creation of heroic
  union organizers have a problem to explain: why are unions shrinking
  now?  The best they can do is fall back on the default explanation
  of people living in fallen civilizations. Our ancestors were
  giants.  The workers of the early twentieth century must have had
  a moral courage that's lacking today.
&lt;/blockquote&gt;
Now here's the same paragraph rewritten to please instead of
offending them:
&lt;blockquote&gt;
  Early union organizers made heroic sacrifices to improve conditions
  for workers.  But though
  labor unions are shrinking now, it's not because present union
  leaders are any less courageous.  An employer couldn't get away
  with hiring thugs to beat up union leaders today, but if they
  did, I see no reason to believe today's union leaders would shrink
  from the challenge.  So I think it would be a mistake to attribute
  the decline of unions to some kind of decline in the people who
  run them.  Early union leaders were heroic, certainly, but we
  should not suppose that if unions have declined, it's because
  present union leaders are somehow inferior.  The cause must be
  external.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f1n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
&lt;/blockquote&gt;
It makes the same point: that it can't have been the personal
qualities of early union organizers that made unions successful,
but must have been some external factor, or otherwise present-day
union leaders would have to be inferior people.  But written this
way it seems like a defense of present-day union organizers rather
than an attack on early ones.  That makes it more persuasive to
people who like unions, because it seems sympathetic to their cause.&lt;br&gt;&lt;br&gt;I believe everything I wrote in the second version.  Early union
leaders did make heroic sacrifices.   And
present union leaders probably would rise to the occasion if
necessary.  People tend to; I'm skeptical about the idea of &quot;the
greatest generation.&quot; 
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f2n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;If I believe everything I said in the second version, why didn't I
write it that way?  Why offend people needlessly?&lt;br&gt;&lt;br&gt;Because I'd rather offend people than pander to them, 
and if you write about controversial topics you have to choose one or the other.  The degree of
courage of past or present union leaders is beside the point; all
that matters for the argument is that they're the same.
But if you want to please
people who are mistaken, you can't simply tell the truth.  You're
always going to have to add some sort of padding to protect their
misconceptions from bumping against reality.&lt;br&gt;&lt;br&gt;Most writers do.  Most writers write to persuade, if only out of
habit or politeness.  But I don't write to persuade; I write to
figure out.  I write to persuade a hypothetical perfectly unbiased
reader.&lt;br&gt;&lt;br&gt;Since the custom is to write to persuade the actual reader, someone
who doesn't will seem arrogant.  In fact, worse than arrogant: since
readers are used to essays that try to please someone, an essay
that displeases one side in a dispute reads as an attempt to pander
to the other.  To a lot of pro-union readers, the first paragraph
sounds like the sort of thing a right-wing radio talk show host
would say to stir up his followers.  But it's not.  Something that
curtly contradicts one's beliefs can be hard to distinguish from a
partisan attack on them, but though they can end up in the same
place they come from different sources.&lt;br&gt;&lt;br&gt;Would it be so bad to add a few extra words, to make people feel
better?  Maybe not.  Maybe I'm excessively attached to conciseness.
I write &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/power.html&quot;&gt;code&lt;/a&gt; the same way I write essays, 
making pass after pass
looking for anything I can cut.  But I have a legitimate reason for
doing this.  You don't know what the ideas are until you get them
down to the fewest words.  
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f3n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;The danger of the second paragraph
is not merely that it's longer.  It's that you start to lie to
yourself.  The ideas start to get mixed together with the spin
you've added to get them past the readers' misconceptions.&lt;br&gt;&lt;br&gt;I think the goal of an essay should be to discover 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/essay.html&quot;&gt;surprising&lt;/a&gt; things.  That's my goal, at least.
And most surprising means most different from what people currently
believe.  So writing to persuade and writing to discover are
diametrically opposed.  The more your conclusions disagree with
readers' present beliefs, the more effort you'll have to expend on
selling your ideas rather than having them.  As you accelerate,
this drag increases, till eventually you reach a point where 100%
of your energy is devoted to overcoming it and you can't go any
faster.&lt;br&gt;&lt;br&gt;It's hard enough to overcome one's own misconceptions without having
to think about how to get the resulting ideas past other people's.
I worry that if I wrote to persuade, I'd start to shy away unconsciously
from ideas I knew would be hard to sell.  When I notice something
surprising, it's usually very faint at first.  There's nothing more
than a slight stirring of discomfort.  I don't want anything to get
in the way of noticing it consciously.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
&lt;b&gt;Notes&lt;/b&gt;&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f1n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]
I had a strange feeling of being back in high school writing
this.  To get a good grade you had to both write the sort of pious
crap you were expected to, but also seem to be writing with conviction.
The solution was a kind of method acting.  It was revoltingly
familiar to slip back into it.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f2n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]
Exercise for the reader:
rephrase that thought to please the same people the first version
would offend.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f3n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]
Come to think of it, there is one way in which I deliberately
pander to readers, because it doesn't change the number of words:
I switch person.  This flattering distinction seems so natural to
the average reader that they probably don't notice even when I
switch in mid-sentence, though you tend to notice when it's done
as conspicuously as this.&lt;br&gt;&lt;br&gt;&lt;b&gt;Thanks&lt;/b&gt; to Jessica Livingston and Robert Morris
for reading drafts of this.&lt;br&gt;&lt;br&gt;&lt;b&gt;Note:&lt;/b&gt; An earlier version of this essay began by talking
about why people dislike Michael Arrington.  I now believe that
was mistaken, and that most people don't dislike him for the
same reason I did when I first met him, but simply because
he writes about controversial things.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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         <title>Post-Medium Publishing</title>
         <link>http://www.paulgraham.com/publishing.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;September 2009&lt;br&gt;&lt;br&gt;Publishers of all types, from news to music, are unhappy that
consumers won't pay for content anymore.  At least, that's how they
see it.&lt;br&gt;&lt;br&gt;In fact consumers never really were paying for content, and publishers
weren't really selling it either.  If the content was what they
were selling, why has the price of books or music or movies always
depended mostly on the format?  Why didn't better content cost more?
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f1n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;A copy of &lt;i&gt;Time&lt;/i&gt; costs $5 for 58 pages, or 8.6 cents a page.  
&lt;i&gt;The Economist&lt;/i&gt; costs $7 for 86 pages, or 8.1 cents a page.  Better
journalism is actually slightly cheaper.&lt;br&gt;&lt;br&gt;Almost every form of publishing has been organized as if the medium
was what they were selling, and the content was irrelevant.  Book
publishers, for example, set prices based on the cost of producing
and distributing books.  They treat the words printed in the book
the same way a textile manufacturer treats the patterns printed on
its fabrics.&lt;br&gt;&lt;br&gt;Economically, the print media are in the business of marking up
paper.  We can all imagine an old-style editor getting a scoop and
saying &quot;this will sell a lot of papers!&quot; Cross out that final S and
you're describing their business model.  The reason they make less
money now is that people don't need as much paper.&lt;br&gt;&lt;br&gt;A few months ago I ran into a friend in a cafe.  I had a copy of
the &lt;i&gt;New York Times&lt;/i&gt;, which I still occasionally buy on weekends.  As
I was leaving I offered it to him, as I've done countless times
before in the same situation.  But this time something new happened.
I felt that sheepish feeling you get when you offer someone something
worthless.  &quot;Do you, er, want a printout of yesterday's news?&quot; I
asked.  (He didn't.)&lt;br&gt;&lt;br&gt;Now that the medium is evaporating, publishers have nothing left
to sell.  Some seem to think they're going to sell content&amp;mdash;that
they were always in the content business, really.  But they weren't,
and it's unclear whether anyone could be.&lt;br&gt;&lt;br&gt;&lt;b&gt;Selling&lt;/b&gt;&lt;br&gt;&lt;br&gt;There have always been people in the business of selling information,
but that has historically been a distinct business from publishing.
And the business of selling information to consumers has always
been a marginal one.  When I was a kid there were people who used
to sell newsletters containing stock tips, printed on colored paper
that made them hard for the copiers of the day to reproduce.  That
is a different world, both culturally and economically, from the
one publishers currently inhabit.&lt;br&gt;&lt;br&gt;People will pay for information they think they can make money from.
That's why they paid for those stock tip newsletters, and why
companies pay now for Bloomberg terminals and Economist Intelligence
Unit reports.  But will people pay for information otherwise?
History offers little encouragement.&lt;br&gt;&lt;br&gt;If audiences were willing to pay more for better content, why wasn't
anyone already selling it to them?  There was no reason you couldn't
have done that in the era of physical media.  So were the print
media and the music labels simply overlooking this opportunity?  Or
is it, rather, nonexistent?&lt;br&gt;&lt;br&gt;What about iTunes?  Doesn't that show people will pay for content?
Well, not really. iTunes is more of a tollbooth than a store.  Apple
controls the default path onto the iPod.  They offer a convenient
list of songs, and whenever you choose one they ding your credit
card for a small amount, just below the threshold of attention.
Basically, iTunes makes money by taxing people, not selling them
stuff.  You can only do that if you own the channel, and even then
you don't make much from it, because a toll has to be ignorable to
work.  Once a toll becomes painful, people start to find ways around
it, and that's pretty easy with digital content.&lt;br&gt;&lt;br&gt;The situation is much the same with digital books.  Whoever controls
the device sets the terms.  It's in their interest for content to
be as cheap as possible, and since they own the channel, there's a
lot they can do to drive prices down.  Prices will fall even further
once writers realize they don't need publishers.  Getting a book
printed and distributed is a daunting prospect for a writer, but
most can upload a file.&lt;br&gt;&lt;br&gt;Is software a counterexample?  People pay a lot for desktop software,
and that's just information.  True, but I don't think publishers
can learn much from software.  Software companies can charge a lot
because (a) many of the customers are businesses, who get in 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.bsa.org/country/News%20and%20Events/News%20Archives/en/2009/en-08312009-mueller.aspx?sc_lang=en&quot;&gt;trouble&lt;/a&gt;
if they use pirated versions, and (b) though in form merely
information, software is treated by both maker and purchaser as a
different type of thing from a song or an article.   A Photoshop
user needs Photoshop in a way that no one needs a particular song
or article.&lt;br&gt;&lt;br&gt;That's why there's a separate word, &quot;content,&quot; for information
that's not software.  Software is a different business.  Software
and content blur together in some of the most lightweight software,
like casual games.  But those are usually free.   To make money the
way software companies do, publishers would have to become software
companies, and being publishers gives them no particular head start
in that domain. 
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f2n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;The most promising countertrend is the premium cable channel.  People
still pay for those.  But broadcasting isn't publishing: you're not
selling a copy of something.  That's one reason the movie business
hasn't seen their revenues decline the way the news and music
businesses have.  They only have one foot in publishing.&lt;br&gt;&lt;br&gt;To the extent the movie business can avoid becoming publishers,
they may avoid publishing's problems.  But there are limits to how
well they'll be able to do that.  Once publishing&amp;mdash;giving people
copies&amp;mdash;becomes the most natural way of distributing your content,
it probably doesn't work to stick to old forms of distribution just
because you make more that way.  If free copies of your content are
available online, then you're competing with publishing's form of
distribution, and that's just as bad as being a publisher.&lt;br&gt;&lt;br&gt;Apparently some people in the music business hope to retroactively
convert it away from publishing, by getting listeners to pay for
subscriptions.  It seems unlikely that will work if they're just
streaming the same files you can get as mp3s.&lt;br&gt;&lt;br&gt;&lt;b&gt;Next&lt;/b&gt;&lt;br&gt;&lt;br&gt;What happens to publishing if you can't sell content?  You have two
choices: give it away and make money from it indirectly, or find
ways to embody it in things people will pay for.&lt;br&gt;&lt;br&gt;The first is probably the future of most current media.  
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://thesixtyone.com&quot;&gt;Give music
away&lt;/a&gt; and make money from concerts and t-shirts.  Publish articles
for free and make money from one of a dozen permutations of
advertising.  Both publishers and investors are down on advertising
at the moment, but it has more potential than they realize.&lt;br&gt;&lt;br&gt;I'm not claiming that potential will be realized by the existing
players.  The &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ycombinator.com/rfs1.html&quot;&gt;optimal&lt;/a&gt;
ways to make money from the written word
probably require different words written by different people.&lt;br&gt;&lt;br&gt;It's harder to say what will happen to movies.  They could evolve
into ads.  Or they could return to their roots and make going to
the theater a treat.  If they made the experience good enough,
audiences might start to prefer it to watching pirated movies at
home. 
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f3n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
Or maybe the movie business will dry up, and the people
working in it will go to work for game developers.&lt;br&gt;&lt;br&gt;I don't know how big embodying information in physical form will
be.  It may be surprisingly large; people overvalue 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/stuff.html&quot;&gt;physical stuff&lt;/a&gt;.
There should remain some market for printed books, at least.&lt;br&gt;&lt;br&gt;I can see the evolution of book publishing in the books on my
shelves.  Clearly at some point in the 1960s the big publishing
houses started to ask: how cheaply can we make books before people
refuse to buy them?  The answer turned out to be one step short of
phonebooks.  As long as it isn't floppy, consumers still perceive
it as a book.&lt;br&gt;&lt;br&gt;That worked as long as buying printed books was the only way to
read them.  If printed books are optional, publishers will have to
work harder to entice people to buy them.  There should be some
market, but it's hard to foresee how big, because its size will
depend not on macro trends like the amount people read, but on the
ingenuity of individual publishers. 
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f4n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;4&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;Some magazines may thrive by focusing on the magazine as a physical
object.  Fashion magazines could be made lush in a way that would
be hard to match digitally, at least for a while.  But this is
probably not an option for most magazines.&lt;br&gt;&lt;br&gt;I don't know exactly what the future will look like, but I'm not
too worried about it.  This sort of change tends to create as many
good things as it kills.  Indeed, the really interesting question is not
what will happen to existing forms, but what new forms will appear.&lt;br&gt;&lt;br&gt;The reason I've been writing about existing forms is that I don't
&lt;i&gt;know&lt;/i&gt; what new forms will appear.  But though I can't predict
specific winners, I can offer a recipe for recognizing them.  When
you see something that's taking advantage of new technology to give
people something they want that they couldn't have before, you're
probably looking at a winner.  And when you see something that's
merely reacting to new technology in an attempt to preserve some
existing source of revenue, you're probably looking at a loser.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
&lt;b&gt;Notes&lt;/b&gt;&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f1n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]
I don't like the word &quot;content&quot; and tried for a while to avoid
using it, but I have to admit there's no other word that means the
right thing.  &quot;Information&quot; is too general.&lt;br&gt;&lt;br&gt;Ironically, the main reason I don't like &quot;content&quot; is the thesis
of this essay.  The word suggests an undifferentiated slurry, but
economically that's how both publishers and audiences treat it.
Content is information you don't need.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f2n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]
Some types of publishers would be at a disadvantage trying
to enter the software business.  Record labels, for example, would
probably find it more natural to expand into casinos than software,
because the kind of people who run them would be more at home at
the mafia end of the business spectrum than the don't-be-evil end.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f3n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]
I never watch movies in theaters anymore.  The tipping point
for me was the ads they show first.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f4n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;4&lt;/font&gt;&lt;/a&gt;]
Unfortunately, making physically nice books will only be a
niche within a niche.  Publishers are more likely to resort to
expedients like selling autographed copies, or editions with the
buyer's picture on the cover.&lt;br&gt;&lt;br&gt;&lt;b&gt;Thanks&lt;/b&gt; to Michael Arrington, Trevor Blackwell, Steven Levy, Robert
Morris, and Geoff Ralston for reading drafts of this.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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         <title>The List of N Things</title>
         <link>http://www.paulgraham.com/nthings.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;September 2009&lt;br&gt;&lt;br&gt;I bet you the current issue of &lt;i&gt;Cosmopolitan&lt;/i&gt; has an article
whose title begins with a number. &quot;7 Things He Won't Tell You about
Sex,&quot; or something like that.  Some popular magazines
feature articles of this type on the cover of every
issue.  That can't be happening by accident.  Editors must know
they attract readers.&lt;br&gt;&lt;br&gt;Why do readers like the list of n things so much?   Mainly because
it's easier to read than a regular article.  
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f1n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
Structurally, the list of n things is a degenerate case of essay.
An essay can go anywhere the writer wants.  In a list of n things
the writer agrees to constrain himself to a collection of points
of roughly equal importance, and he tells the reader explicitly
what they are.&lt;br&gt;&lt;br&gt;Some of the work of reading an article is understanding its
structure&amp;mdash;figuring out what in high school we'd have called
its &quot;outline.&quot; Not explicitly, of course, but someone who really
understands an article probably has something in his brain afterward
that corresponds to such an outline.  In a list of n things, this
work is done for you.  Its structure is an exoskeleton.&lt;br&gt;&lt;br&gt;As well as being explicit, the structure is guaranteed to be of the
simplest possible type: a few main points with few to no subordinate
ones, and no particular connection between them.&lt;br&gt;&lt;br&gt;Because the main points are unconnected, the list of n things is
random access.  There's no thread of reasoning you have to follow.  You could
read the list in any order.  And because the points are independent
of one another, they work like watertight compartments in an
unsinkable ship.  If you get bored with, or can't understand, or
don't agree with one point, you don't have to give up on the article.
You can just abandon that one and skip to the next.  A list of n
things is parallel and therefore fault tolerant.&lt;br&gt;&lt;br&gt;There are times when this format is what a writer wants.  One, obviously,
is when what you have to say actually is a list of n
things.  I once wrote an essay about the &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/startupmistakes.html&quot;&gt;mistakes that kill startups&lt;/a&gt;, and a few people made fun of me
for writing something whose title began with a number.  But in that
case I really was trying to make a complete catalog of a number of
independent things.  In fact, one of the questions I was trying to
answer was how many there were.&lt;br&gt;&lt;br&gt;There are other less legitimate reasons for using this format.  For
example, I use it when I get close to a deadline.  If I have to
give a talk and I haven't started it a few days beforehand, I'll
sometimes play it safe and make the talk a list of n things.&lt;br&gt;&lt;br&gt;The list of n things is easier for writers as well as readers.  When
you're writing a real essay, there's always a chance you'll hit a
dead end.  A real essay is a train of thought, and some trains of
thought just peter out.  That's an alarming possibility when you
have to give a talk in a few days.  What if you run out of ideas?
The compartmentalized structure of the list of n things protects
the writer from his own stupidity in much the same way it protects
the reader.  If you run out of ideas on one point, no problem: it
won't kill the essay.  You can take out the whole point if you need
to, and the essay will still survive.&lt;br&gt;&lt;br&gt;Writing a list of n things is so relaxing.  You think of n/2 of
them in the first 5 minutes.  So bang, there's the structure, and
you just have to fill it in.  As you think of more points, you just
add them to the end.  Maybe you take out or rearrange or combine a
few, but at every stage you have a valid (though initially low-res)
list of n things.  It's like the sort of programming where you write
a version 1 very quickly and then gradually modify it, but at every
point have working code&amp;mdash;or the style of painting where you begin
with a complete but very blurry sketch done in an hour, then spend
a week cranking up the resolution.&lt;br&gt;&lt;br&gt;Because the list of n things is easier for writers too, it's not
always a damning sign when readers prefer it.  It's not necessarily
evidence readers are lazy; it could also mean they don't have
much confidence in the writer.  The list of n things is in that
respect the cheeseburger of essay forms.  If you're eating at a
restaurant you suspect is bad, your best bet is to order the
cheeseburger.  Even a bad cook can make a decent cheeseburger.  And
there are pretty strict conventions about what a cheeseburger should
look like.  You can assume the cook isn't going to try something
weird and artistic.  The list of n things similarly limits the
damage that can be done by a bad writer.  You know it's going to
be about whatever the title says, and the format prevents the writer
from indulging in any flights of fancy.&lt;br&gt;&lt;br&gt;Because the list of n things is the easiest essay form, it should
be a good one for beginning writers.  And in fact it is what most
beginning writers are taught.  The classic 5 paragraph essay is
really a list of n things for n = 3.  But the students writing them
don't realize they're using the same structure as the articles they
read in &lt;i&gt;Cosmopolitan&lt;/i&gt;. They're not allowed to include the numbers,
and they're expected to spackle over the gaps with gratuitous
transitions (&quot;Furthermore...&quot;) and cap the thing at either end with
introductory and concluding paragraphs so it will look superficially
like a real essay.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f2n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;It seems a fine plan to start students off with the list of n things.
It's the easiest form.  But if we're going to do that, why not do
it openly?  Let them write lists of n things like the pros, with
numbers and no transitions or &quot;conclusion.&quot;&lt;br&gt;&lt;br&gt;There is one case where the list of n things is a dishonest format:
when you use it to attract attention by falsely claiming the list
is an exhaustive one.  I.e. if you write an article that purports
to be about &lt;i&gt;the&lt;/i&gt; 7 secrets of success.  That kind of title is the
same sort of reflexive challenge as a whodunit. You have to at least
look at the article to check whether they're the same 7 you'd list.
Are you overlooking one of the secrets of success?  Better check.&lt;br&gt;&lt;br&gt;It's fine to put &quot;The&quot; before the number if you really believe
you've made an exhaustive list.  But evidence suggests most things
with titles like this are linkbait.&lt;br&gt;&lt;br&gt;The greatest weakness of the list of n things is that there's so
little room for new thought.  The main point of essay writing, when
done right, is the new ideas you have while doing it.  A real essay,
as the name implies, is 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/essay.html&quot;&gt;dynamic&lt;/a&gt;: you don't know what you're going
to write when you start.  It will be about whatever you discover
in the course of writing it.&lt;br&gt;&lt;br&gt;This can only happen in a very limited way in a list of n things.
You make the title first, and that's what it's going to be about.
You can't have more new ideas in the writing than will fit in the
watertight compartments you set up initially.  And your brain seems
to know this: because you don't have room for new ideas, you don't
have them.&lt;br&gt;&lt;br&gt;Another advantage of admitting to beginning writers that the 5
paragraph essay is really a list of n things is that we can warn
them about this.  It only lets you experience the defining
characteristic of essay writing on a small scale: in thoughts of a
sentence or two.  And it's particularly dangerous that the 5 paragraph
essay buries the list of n things within something that looks like
a more sophisticated type of essay.  If you don't know you're using
this form, you don't know you need to escape it.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Notes&lt;/b&gt;&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f1n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]
Articles of this type are also startlingly popular on Delicious,
but I think that's because 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://delicious.com/popular&quot;&gt;delicious/popular&lt;/a&gt; 
is driven by bookmarking,
not because Delicious users are stupid.  Delicious users are
collectors, and a list of n things seems particularly collectible
because it's a collection itself.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f2n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]
Most &quot;word problems&quot; in school math textbooks are similarly
misleading.  They look superficially like the application of math
to real problems, but they're not.  So if anything they reinforce
the impression that math is merely a complicated but pointless
collection of stuff to be memorized.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://iggant.blogspot.com/2009/09/n-paul-graham-list-of-n-things.html&quot;&gt;Russian Translation&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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         <title>The Anatomy of Determination</title>
         <link>http://www.paulgraham.com/determination.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;September 2009&lt;br&gt;&lt;br&gt;Like all investors, we spend a lot of time trying to learn how to
predict which startups will succeed.  We probably spend more time
thinking about it than most, because we invest the earliest.
Prediction is usually all we have to rely on.&lt;br&gt;&lt;br&gt;We learned quickly that the most important predictor of success is
determination.  At first we thought it might be intelligence.
Everyone likes to believe that's what makes startups succeed.  It
makes a better story that a company won because its founders were
so smart.  The PR people and reporters who spread such stories
probably believe them themselves.  But while it certainly helps to
be smart, it's not the deciding factor.  There are plenty of people
as smart as Bill Gates who achieve nothing.&lt;br&gt;&lt;br&gt;In most domains, talent is overrated compared to determination&amp;mdash;partly
because it makes a better story, partly because it gives onlookers
an excuse for being lazy, and partly because after a while determination
starts to look like talent.&lt;br&gt;&lt;br&gt;I can't think of any field in which determination is overrated, but
the relative importance of determination and talent probably do
vary somewhat.  Talent probably matters more in types of work that
are purer, in the sense that one is solving mostly a single type
of problem instead of many different types.   I suspect determination
would not take you as far in math as it would in, say, organized
crime.&lt;br&gt;&lt;br&gt;I don't mean to suggest by this comparison that types of work that
depend more on talent are always more admirable.  Most people would
agree it's more admirable to be good at math than memorizing long
strings of digits, even though the latter depends more on natural
ability.&lt;br&gt;&lt;br&gt;Perhaps one reason people believe startup founders win by being
smarter is that intelligence does matter more in technology startups
than it used to in earlier types of companies.  You probably do
need to be a bit smarter to dominate Internet search than you had
to be to dominate railroads or hotels or newspapers.  And that's
probably an ongoing trend.  But even in the highest of high tech
industries, success still depends more on determination than brains.&lt;br&gt;&lt;br&gt;If determination is so important, can we isolate its components?
Are some more important than others?  Are there some you can
cultivate?&lt;br&gt;&lt;br&gt;The simplest form of determination is sheer willfulness.  When you
want something, you must have it, no matter what.&lt;br&gt;&lt;br&gt;A good deal of willfulness must be inborn, because it's common to
see families where one sibling has much more of it than another.
Circumstances can alter it, but at the high end of the scale, nature
seems to be more important than nurture.  Bad circumstances can
break the spirit of a strong-willed person, but I don't think there's
much you can do to make a weak-willed person stronger-willed.&lt;br&gt;&lt;br&gt;Being strong-willed is not enough, however.  You also have to be
hard on yourself.  Someone who was strong-willed but self-indulgent
would not be called determined.  Determination implies your willfulness
is balanced by discipline.&lt;br&gt;&lt;br&gt;That word balance is a significant one.  The more willful you are,
the more disciplined you have to be.  The stronger your will, the
less anyone will be able to argue with you except yourself.  And
someone has to argue with you, because everyone has base impulses,
and if you have more will than discipline you'll just give into
them and end up on a local maximum like drug addiction.&lt;br&gt;&lt;br&gt;We can imagine will and discipline as two fingers squeezing a
slippery melon seed.  The harder they squeeze, the further the seed
flies, but they must both squeeze equally or the seed spins off
sideways.&lt;br&gt;&lt;br&gt;If this is true it has interesting implications, because discipline
can be cultivated, and in fact does tend to vary quite a lot in the
course of an individual's life.  If determination is effectively
the product of will and discipline, then you can become more
determined by being more disciplined.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f1n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;Another consequence of the melon seed model is that the more willful
you are, the more dangerous it is to be undisciplined.  There seem
to be plenty of examples to confirm that.  In some very energetic
people's lives you see something like wing flutter, where they
alternate between doing great work and doing absolutely nothing.
Externally this would look a lot like bipolar disorder.&lt;br&gt;&lt;br&gt;The melon seed model is inaccurate in at least one respect, however:
it's static.  In fact the dangers of indiscipline increase with
temptation.  Which means, interestingly, that determination tends
to erode itself.  If you're sufficiently determined to achieve great
things, this will probably increase the number of temptations around
you.  Unless you become proportionally more disciplined, willfulness
will then get the upper hand, and your achievement will revert to
the mean.&lt;br&gt;&lt;br&gt;That's why Julius Caesar thought thin men so dangerous.  They weren't
tempted by the minor perquisites of power.&lt;br&gt;&lt;br&gt;The melon seed model implies it's possible to be too disciplined.
Is it?  I think there probably are people whose willfulness is
crushed down by excessive discipline, and who would achieve more
if they weren't so hard on themselves.  One reason the young sometimes
succeed where the old fail is that they don't realize how incompetent
they are.  This lets them do a kind of deficit spending.  When they
first start working on something, they overrate their achievements.
But that gives them confidence to keep working, and their performance
improves.  Whereas someone clearer-eyed would see their initial
incompetence for what it was, and perhaps be discouraged from
continuing.&lt;br&gt;&lt;br&gt;There's one other major component of determination: ambition.  If
willfulness and discipline are what get you to your destination,
ambition is how you choose it.&lt;br&gt;&lt;br&gt;I don't know if it's exactly right to say that ambition is a component
of determination, but they're not entirely orthogonal.  It would
seem a misnomer if someone said they were very determined to do
something trivially easy.&lt;br&gt;&lt;br&gt;And fortunately ambition seems to be quite malleable; there's a lot
you can do to increase it.  Most people don't know how ambitious
to be, especially when they're young.  They don't know what's hard,
or what they're capable of.  And this problem is exacerbated by
having few peers.  Ambitious people are rare, so if everyone is
mixed together randomly, as they tend to be early in people's lives,
then the ambitious ones won't have many ambitious peers.  When you
take people like this and put them together with other ambitious
people, they bloom like dying plants given water.  Probably most
ambitious people are starved for the sort of encouragement they'd
get from ambitious peers, whatever their age.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f2n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;Achievements also tend to increase your ambition.  With each step
you gain confidence to stretch further next time.&lt;br&gt;&lt;br&gt;So here in sum is how determination seems to work: it consists of
willfulness balanced with discipline, aimed by ambition.   And
fortunately at least two of these three qualities can be cultivated.
You may be able to increase your strength of will somewhat; you can
definitely learn self-discipline; and almost everyone is practically
malnourished when it comes to ambition.&lt;br&gt;&lt;br&gt;I feel like I understand determination a bit better now.  But only
a bit: willfulness, discipline, and ambition are all concepts almost
as complicated as determination.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f3n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;Note too that determination and talent are not the whole story.
There's a third factor in achievement: how much you like the work.
If you really &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/love.html&quot;&gt;love&lt;/a&gt; working on something,
you don't need determination to drive you; it's what you'd do anyway.
But most types of work have aspects one doesn't like, because most
types of work consist of doing things for other people, and it's
very unlikely that the tasks imposed by their needs will happen to
align exactly with what you want to do.&lt;br&gt;&lt;br&gt;Indeed, if you want to create the most &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/wealth.html&quot;&gt;wealth&lt;/a&gt;,
the way to do it is to focus more on their needs than your interests,
and make up the difference with determination.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Notes&lt;/b&gt;&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f1n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]
Loosely speaking.  What I'm claiming with the melon seed model
is more like determination is proportionate to wd^m - k|w - d|^n,
where w is will and d discipline.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f2n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]
Which means one of the best ways to help a society generally
is to create &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://startupschool.org&quot;&gt;events&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ycombinator.com&quot;&gt;institutions&lt;/a&gt; that bring ambitious
people together.  It's like pulling the control rods out of a
reactor: the energy they emit encourages other ambitious people,
instead of being absorbed by the normal people they're usually
surrounded with.&lt;br&gt;&lt;br&gt;Conversely, it's probably a mistake to do as some European countries
have done and try to ensure none of your universities is significantly
better than the others.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f3n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]
For example, willfulness clearly has two subcomponents,
stubbornness and energy.  The first alone yields someone who's
stubbornly inert.  The second alone yields someone flighty.
As willful people get older or otherwise lose their energy, they
tend to become merely stubborn.&lt;br&gt;&lt;br&gt;
&lt;b&gt;Thanks&lt;/b&gt; to Sam Altman, Jessica Livingston, and Robert Morris
for reading drafts of this.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.mapendo.it/2009/09/anatomia-della-determinazione/&quot;&gt;Italian Translation&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://traducoes.pbworks.com/A-Anatomia-da-Determina%C3%A7%C3%A3o&quot;&gt;Portuguese Translation&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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         <title>What Kate Saw in Silicon Valley</title>
         <link>http://www.paulgraham.com/kate.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;August 2009&lt;br&gt;&lt;br&gt;Kate Courteau is the architect who designed Y Combinator's office.
Recently we managed to recruit her to help us run YC when she's not
busy with architectural projects.  Though she'd heard a lot about
YC since the beginning, the last 9 months have been a total immersion.&lt;br&gt;&lt;br&gt;I've been around the startup world for so long that it seems normal
to me, so I was curious to hear what had surprised her most about
it.  This was her list:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;1. How many startups fail.&lt;/b&gt; Kate knew in principle that startups
were very risky, but she was surprised to see how constant the
threat of failure was&amp;mdash;not just for the minnows, but even for the
famous startups whose founders came to speak at YC dinners.&lt;br&gt;&lt;br&gt;
&lt;b&gt;2. How much startups' ideas change.&lt;/b&gt; As usual, by Demo Day about
half the startups were doing something significantly different than
they started with.  We encourage that.  Starting a startup is like
science in that you have to follow the truth wherever it leads.  In
the rest of the world, people don't start things till they're sure
what they want to do, and once started they tend continue on their
initial path even if it's mistaken.&lt;br&gt;&lt;br&gt;
&lt;b&gt;3. How little money it can take to start a startup.&lt;/b&gt; In Kate's
world, everything is still physical and expensive.  You can barely
renovate a bathroom for the cost of starting a startup.&lt;br&gt;&lt;br&gt;
&lt;b&gt;4. How scrappy founders are.&lt;/b&gt;  That was her actual word.  I agree
with her, but till she mentioned this it never occurred to me how
little this quality is appreciated in most of the rest of the world.
It wouldn't be a compliment in most organizations to call someone
scrappy.&lt;br&gt;&lt;br&gt;What does it mean, exactly?  It's basically the diminutive form of
belligerent.  Someone who's scrappy manages to be both threatening
and undignified at the same time.   Which seems to me exactly what
one would want to be, in any kind of work.  If you're not threatening,
you're probably not doing anything new, and dignity is merely a
sort of plaque.&lt;br&gt;&lt;br&gt;
&lt;b&gt;5. How tech-saturated Silicon Valley is.&lt;/b&gt;  &quot;It seems like everybody
here is in the industry.&quot;  That isn't literally true, but there is
a qualitative difference between Silicon Valley and other places.
You tend to keep your voice down, because there's a good chance the
person at the next table would know some of the people you're talking
about.  I never felt that in Boston.  The good news is, there's
also a good chance the person at the next table could help you in
some way.&lt;br&gt;&lt;br&gt;
&lt;b&gt;6. That the speakers at YC were so consistent in their advice.&lt;/b&gt;
Actually, I've noticed this too.  I always worry the speakers will
put us in an embarrassing position by contradicting what we tell the
startups, but it happens surprisingly rarely.&lt;br&gt;&lt;br&gt;When I asked her what specific things she remembered speakers always
saying, she mentioned: that the way to succeed was to launch something
fast, listen to users, and then iterate; that startups required
resilience because they were always an emotional rollercoaster; and
that most VCs were sheep.&lt;br&gt;&lt;br&gt;I've been impressed by how consistently the speakers advocate
launching fast and iterating.  That was contrarian advice 10 years
ago, but it's clearly now the established practice.&lt;br&gt;&lt;br&gt;
&lt;b&gt;7. How casual successful startup founders are.&lt;/b&gt;  Most of the famous
founders in Silicon Valley are people you'd overlook on the street.
It's not merely that they don't dress up.  They don't project any
kind of aura of power either.  &quot;They're not trying to impress
anyone.&quot;&lt;br&gt;&lt;br&gt;Interestingly, while Kate said that she could never pick out
successful founders, she could recognize VCs, both by the way they
dressed and the way they carried themselves.&lt;br&gt;&lt;br&gt;
&lt;b&gt;8. How important it is for founders to have people to ask for advice.&lt;/b&gt;
(I swear I didn't prompt this one.)  Without advice &quot;they'd just
be sort of lost.&quot;  Fortunately, there are a lot of people to help
them.  There's a strong tradition within YC of helping other YC-funded
startups.  But we didn't invent that idea: it's just a slightly
more concentrated form of existing Valley culture.&lt;br&gt;&lt;br&gt;
&lt;b&gt;9. What a solitary task startups are.&lt;/b&gt;  Architects are constantly
interacting face to face with other people, whereas doing a technology
startup, at least, tends to require long stretches of uninterrupted
time to work.  &quot;You could do it in a box.&quot;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;By inverting this list, we can get a portrait of the &quot;normal&quot; world.
It's populated by people who talk a lot with one another as they
work slowly but harmoniously on conservative, expensive projects
whose destinations are decided in advance, and who carefully adjust
their manner to reflect their position in the hierarchy.&lt;br&gt;&lt;br&gt;That's also a fairly accurate description of the past.  So startup
culture may not merely be different in the way you'd expect any
subculture to be, but a leading indicator.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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         <title>The Trouble with the Segway</title>
         <link>http://www.paulgraham.com/segway.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;July 2009&lt;br&gt;&lt;br&gt;The Segway hasn't delivered on its initial promise, to put it mildly.
There are several reasons why, but one is that people don't want
to be seen riding them. Someone riding a Segway looks like a dork.&lt;br&gt;&lt;br&gt;My friend Trevor Blackwell built 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.tlb.org/scooter.html&quot;&gt;his own Segway&lt;/a&gt;, 
which we called
the Segwell. He also built a one-wheeled version, 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://tlb.org/eunicycle.html&quot;&gt;the Eunicycle&lt;/a&gt;,
which looks exactly like a regular unicycle till you realize the
rider isn't pedaling.  He has ridden them both to downtown Mountain
View to get coffee.  When he rides the Eunicycle, people smile at
him.  But when he rides the Segwell, they shout abuse from their
cars: &quot;Too lazy to walk, ya fuckin homo?&quot;&lt;br&gt;&lt;br&gt;Why do Segways provoke this reaction?  The reason you look like a
dork riding a Segway is that you look &lt;i&gt;smug&lt;/i&gt;.  You don't seem to
be working hard enough.&lt;br&gt;&lt;br&gt;Someone riding a motorcycle isn't working any harder. But because
he's sitting astride it, he seems to be making an effort.  When
you're riding a Segway you're just standing there.  And someone who's
being whisked along while seeming to do no work&amp;mdash;someone in a sedan
chair, for example&amp;mdash;can't help but look smug.&lt;br&gt;&lt;br&gt;Try this thought experiment and it becomes clear: imagine something
that worked like the Segway, but that you rode with one foot in
front of the other, like a skateboard.  That wouldn't seem nearly
as uncool.&lt;br&gt;&lt;br&gt;So there may be a way to capture more of the market Segway hoped
to reach: make a version that doesn't look so easy for the rider.
It would also be helpful if the styling was in the tradition of
skateboards or bicycles rather than medical devices.&lt;br&gt;&lt;br&gt;Curiously enough, what got Segway into this problem was that the
company was itself a kind of Segway.  It was too easy for them;
they were too successful raising money.  If they'd had to grow the
company gradually, by iterating through several versions they sold
to real users, they'd have learned pretty quickly that people looked
stupid riding them. Instead they had enough to work in secret.  They
had focus groups aplenty, I'm sure, but they didn't have the people
yelling insults out of cars.  So they never realized they were
zooming confidently down a blind alley.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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         <title>Ramen Profitable</title>
         <link>http://www.paulgraham.com/ramenprofitable.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;July 2009&lt;br&gt;&lt;br&gt;Now that the term &quot;ramen profitable&quot; has become widespread, I ought
to explain precisely what the idea entails.&lt;br&gt;&lt;br&gt;Ramen profitable means a startup makes just enough to pay the
founders' living expenses.  This is a different form of profitability
than startups have traditionally aimed for.  Traditional profitability
means a big bet is finally paying off, whereas the main importance
of ramen profitability is that it buys you time.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f1n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;In the past, a startup would usually become profitable only
after raising and spending quite a lot of money.  A company making
computer hardware might not become profitable for 5 years, during
which they spent $50 million.  But when they did
they might have revenues of $50 million a year.   This kind of
profitability means the startup has succeeded.&lt;br&gt;&lt;br&gt;Ramen profitability is the other extreme: a startup that becomes
profitable after 2 months, even though its revenues are only $3000
a month, because the only employees are a couple 25 year old founders
who can live on practically nothing.  Revenues of $3000 a month do
not mean the company has succeeded.
But it does share something with the one
that's profitable in the traditional way: they don't need to raise
money to survive.&lt;br&gt;&lt;br&gt;Ramen profitability is an unfamiliar idea to most people because
it only recently became feasible.  It's still not feasible for a
lot of startups; it would not be for most biotech startups, for
example; but it is for many software startups because they're now
so cheap.  For many, the only real cost is the founders'
living expenses.&lt;br&gt;&lt;br&gt;The main significance of this type of profitability is that you're
no longer at the mercy of investors.  If you're still losing money,
then eventually you'll either have to raise more
or shut down.  Once you're
ramen profitable this painful choice goes away.
You can still raise money, but you don't have to do it now.&lt;br&gt;&lt;br&gt;&lt;center&gt;* * *&lt;/center&gt;&lt;br&gt;&lt;br&gt;The most obvious advantage of not needing money is that
you can get better terms.  If investors know you need money, they'll
sometimes take advantage of you.  Some may even deliberately
stall, because they know that as you run out of money you'll become
increasingly pliable.&lt;br&gt;&lt;br&gt;But there are also three less obvious advantages of ramen profitability.
One is that it makes you more attractive to investors.  If you're
already profitable, on however small a scale, it shows that (a) you
can get at least someone to pay you, (b) you're serious about
building things people want, and (c) you're disciplined enough to
keep expenses low.&lt;br&gt;&lt;br&gt;This is reassuring to investors, because you've addressed three of
their biggest worries.  It's common for them to fund companies that
have smart founders and a big market, and yet still fail.  When
these companies fail, it's usually because (a) people wouldn't pay
for what they made, e.g. because it was too hard to sell to them,
or the market wasn't ready yet, (b) the founders solved the wrong
problem, instead of paying attention to what users needed, or (c)
the company spent too much and burned through their funding before
they started to make money.  If you're ramen profitable, you're
already avoiding these mistakes.&lt;br&gt;&lt;br&gt;Another advantage of ramen profitability is that it's good for
morale.  A company
tends to feel rather theoretical when you first start it.  It's
legally a company, but you feel like you're lying when you call it
one.  When people start to pay you significant amounts, the company
starts to feel real.  And your own living expenses are the milestone
you feel most, because at that point the future flips state.  Now
survival is the default, instead of dying.&lt;br&gt;&lt;br&gt;A morale boost on that scale is very valuable in a startup, because
the moral weight of running a startup is what makes it hard.  Startups
are still very rare.  Why don't more people do it?  The financial
risk?  Plenty of 25 year olds save nothing anyway.  The long hours?
Plenty of people work just as long hours in regular jobs. What keeps
people from starting startups is the fear of having so much
responsibility.  And this is not an irrational fear: it really is
hard to bear.  Anything that takes some of that weight off you will 
greatly increase your chances of surviving.&lt;br&gt;&lt;br&gt;A startup that reaches ramen profitability may be more likely
to succeed than not.  Which is pretty exciting, considering the
bimodal distribution of outcomes in startups: you either fail or
make a lot of money.&lt;br&gt;&lt;br&gt;The fourth advantage of ramen profitability is the least obvious
but may be the most important.  If you don't need to raise money,
you don't have to interrupt working on the company to do it.&lt;br&gt;&lt;br&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/fundraising.html&quot;&gt;Raising money&lt;/a&gt; is terribly distracting.  
You're lucky if your
productivity is a third of what it was before.  And it can last for
months.&lt;br&gt;&lt;br&gt;I didn't understand (or rather, remember) precisely why raising
money was so distracting till earlier this year.  I'd noticed that
startups we funded would usually grind to a halt when they switched
to raising money, but I didn't remember exactly why till YC raised
money itself.  We had a comparatively easy time of it; the first
people I asked said yes; but it took months to work out the
details, and during that time I got hardly any real work done.  Why?
Because I thought about it all the time.&lt;br&gt;&lt;br&gt;At any given time there tends to be one problem that's the most
urgent for a startup.  This is what you think about as you fall
asleep at night and when you take a shower in the morning.  And
when you start raising money, that becomes the problem you think
about.  You only take one shower in the morning, and if you're
thinking about investors during it, then you're not thinking about
the product.&lt;br&gt;&lt;br&gt;Whereas if you can choose when you raise money, you can pick a time
when you're not in the middle of something else, and you can probably
also insist that the round close fast.  You may even be able to
avoid having the round occupy your thoughts, if you don't care
whether it closes.&lt;br&gt;&lt;br&gt;&lt;center&gt;* * *&lt;/center&gt;&lt;br&gt;&lt;br&gt;Ramen profitable means no more than the definition implies.  It
does not, for example, imply that you're &quot;bootstrapping&quot; the
startup&amp;mdash;that you're never going to take money from investors.
Empirically that doesn't seem to work very well.  Few startups
succeed without taking investment.  Maybe as startups get cheaper
it will become more common.  On the other hand, the money is there,
waiting to be invested.  If startups need it less, they'll be able
to get it on better terms, which will make them more inclined to
take it.  That will tend to produce an equilibrium.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f2n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;&lt;br&gt;&lt;br&gt;Another thing ramen profitability doesn't imply is Joe Kraus's idea
that you should put your 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.brendonwilson.com/blog/2006/04/30/joe-kraus-confessions-of-a-startup-addict/&quot;&gt;business model&lt;/a&gt; in beta when you put your
product in beta.  He believes you should get
people to pay you from the beginning.  I think that's too constraining.
Facebook didn't, and they've done better than most startups.  Making
money right away was not only unnecessary for them, but probably
would have been harmful.  I do think Joe's rule could be useful for
many startups, though.  When founders seem unfocused, I sometimes
suggest they try to get customers to pay them for something, in the
hope that this constraint will prod them into action.&lt;br&gt;&lt;br&gt;The difference between Joe's idea and ramen profitability is that
a ramen profitable company doesn't have to be making money the way
it ultimately will.  It just has to be making money.  The most
famous example is Google, which initially made money by licensing
search to sites like Yahoo.&lt;br&gt;&lt;br&gt;Is there a downside to ramen profitability?  Probably the biggest
danger is that it might turn you into a consulting firm.  Startups
have to be product companies, in the sense of making a single thing
that everyone uses.  The defining quality of startups is that they
grow fast, and consulting just can't scale the way a product can.
&lt;font color=&quot;#999999&quot;&gt;[&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/#f3n&quot;&gt;&lt;font color=&quot;#999999&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]&lt;/font&gt;
But it's pretty easy to make $3000 a month consulting; in
fact, that would be a low rate for contract programming.  So there
could be a temptation to slide into consulting, and telling
yourselves you're a ramen profitable startup, when in fact
you're not a startup at all.&lt;br&gt;&lt;br&gt;It's ok to do a little consulting-type work at first.  Startups
usually have to do something weird at first.  But remember
that ramen profitability is not the destination.  A startup's
destination is to grow really big; ramen profitability is a trick
for &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/die.html&quot;&gt;not dying&lt;/a&gt; en route.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Notes&lt;/b&gt;&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f1n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;1&lt;/font&gt;&lt;/a&gt;]
The &quot;ramen&quot; in &quot;ramen profitable&quot; refers to instant ramen,
which is just about the cheapest food available.&lt;br&gt;&lt;br&gt;Please do not take the term literally.  Living on instant ramen
would be very unhealthy.  Rice and beans are a better source of
food.  Start by investing in a rice cooker, if you don't have one.&lt;br&gt;&lt;br&gt;Rice and Beans for 2n
&lt;pre&gt;
  olive oil or butter
  n yellow onions
  other fresh vegetables; experiment
  3n cloves garlic
  n 12-oz cans white, kidney, or black beans
  n cubes Knorr beef or vegetable bouillon
  n teaspoons freshly ground black pepper
  3n teaspoons ground cumin
  n cups dry rice, preferably brown
&lt;/pre&gt;
Put rice in rice cooker. Add water as specified on rice package.
(Default: 2 cups water per cup of rice.) Turn on rice cooker and
forget about it.&lt;br&gt;&lt;br&gt;Chop onions and other vegetables and fry in oil, over fairly low
heat, till onions are glassy. Put in chopped garlic, pepper, cumin,
and a little more fat, and stir.  Keep heat low. Cook another 2 or
3 minutes, then add beans (don't drain the beans), and stir. Throw
in the bouillon cube(s), cover, and cook on lowish heat for at least
10 minutes more. Stir vigilantly to avoid sticking.&lt;br&gt;&lt;br&gt;If you want to save money, buy beans in giant cans from discount
stores.  Spices are also much cheaper when bought in bulk.
If there's an Indian grocery store near you, they'll have big 
bags of cumin for the same price as the little jars in supermarkets.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f2n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;2&lt;/font&gt;&lt;/a&gt;]
There's a good chance that a shift in power from investors
to founders would actually increase the size of the venture business.
I think investors currently err too far on the side of being harsh
to founders.  If they were forced to stop, the whole venture business
would work better, and you might see something like the increase
in trade you always see when restrictive laws are removed.&lt;br&gt;&lt;br&gt;Investors
are one of the biggest sources of pain for founders; if they stopped
causing so much pain, it would be better to be a founder; and if
it were better to be a founder, more people would do it.&lt;br&gt;&lt;br&gt;[&lt;a rel=&quot;nofollow&quot; name=&quot;f3n&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;3&lt;/font&gt;&lt;/a&gt;]
It's conceivable that a startup could grow big by transforming
consulting into a form that would scale.  But if they did that
they'd really be a product company.&lt;br&gt;&lt;br&gt;&lt;b&gt;Thanks&lt;/b&gt; to Jessica Livingston for reading drafts of this.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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         <title>Maker's Schedule, Manager's Schedule</title>
         <link>http://www.paulgraham.com/makersschedule.html</link>
         <description>&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;July 2009&lt;br&gt;&lt;br&gt;One reason programmers dislike meetings so much is that they're on
a different type of schedule from other people.  Meetings cost them
more.&lt;br&gt;&lt;br&gt;There are two types of schedule, which I'll call the manager's
schedule and the maker's schedule.  The manager's schedule is for
bosses.  It's embodied in the traditional appointment book, with
each day cut into one hour intervals.  You can block off several
hours for a single task if you need to, but by default you change
what you're doing every hour.&lt;br&gt;&lt;br&gt;When you use time that way, it's merely a practical problem to meet
with someone.  Find an open slot in your schedule, book them, and
you're done.&lt;br&gt;&lt;br&gt;Most powerful people are on the manager's schedule.  It's the
schedule of command.  But there's another way of using time that's
common among people who make things, like programmers and writers.
They generally prefer to use time in units of half a day at least.
You can't write or program well in units of an hour.  That's barely
enough time to get started.&lt;br&gt;&lt;br&gt;When you're operating on the maker's schedule, meetings are a
disaster.  A single meeting can blow a whole afternoon, by breaking
it into two pieces each too small to do anything hard in.  Plus you
have to remember to go to the meeting.  That's no problem for someone
on the manager's schedule.  There's always something coming on the
next hour; the only question is what.  But when someone on the
maker's schedule has a meeting, they have to think about it.&lt;br&gt;&lt;br&gt;For someone on the maker's schedule, having a meeting is like
throwing an exception.  It doesn't merely cause you to switch from
one task to another; it changes the mode in which you work.&lt;br&gt;&lt;br&gt;I find one meeting can sometimes affect a whole day.   A meeting
commonly blows at least half a day, by breaking up a morning or
afternoon.  But in addition there's sometimes a cascading effect.
If I know the afternoon is going to be broken up, I'm slightly less
likely to start something ambitious in the morning.  I know this
may sound oversensitive, but if you're a maker, think of your own
case.  Don't your spirits rise at the thought of having an entire
day free to work, with no appointments at all?  Well, that means
your spirits are correspondingly depressed when you don't.  And
ambitious projects are by definition close to the limits of your
capacity.  A small decrease in morale is enough to kill them off.&lt;br&gt;&lt;br&gt;Each type of schedule works fine by itself.  Problems arise when
they meet.  Since most powerful people operate on the manager's
schedule, they're in a position to make everyone resonate at their
frequency if they want to.  But the smarter ones restrain themselves,
if they know that some of the people working for them need long
chunks of time to work in.&lt;br&gt;&lt;br&gt;Our case is an unusual one.  Nearly all investors, including all
VCs I know, operate on the manager's schedule.  But 
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ycombinator.com&quot;&gt;Y Combinator&lt;/a&gt;
runs on the maker's schedule.  Rtm and Trevor and I do because we
always have, and Jessica does too, mostly, because she's gotten
into sync with us.&lt;br&gt;&lt;br&gt;I wouldn't be surprised if there start to be more companies like
us.  I suspect founders may increasingly be able to resist, or at
least postpone, turning into managers, just as a few decades ago
they started to be able to resist switching from jeans
to suits.&lt;br&gt;&lt;br&gt;How do we manage to advise so many startups on the maker's schedule?
By using the classic device for simulating the manager's schedule
within the maker's: office hours.  Several times a week I set aside
a chunk of time to meet founders we've funded.  These chunks of
time are at the end of my working day, and I wrote a signup program
that ensures all the appointments within a given set of office hours
are clustered at the end.  Because they come at the end of my day
these meetings are never an interruption.  (Unless their working
day ends at the same time as mine, the meeting presumably interrupts
theirs, but since they made the appointment it must be worth it to
them.)  During busy periods, office hours sometimes get long enough
that they compress the day, but they never interrupt it.&lt;br&gt;&lt;br&gt;
When we were working on our own startup, back in the 90s, I evolved
another trick for partitioning the day.  I used to program from
dinner till about 3 am every day, because at night no one could
interrupt me.  Then I'd sleep till about 11 am, and come in and
work until dinner on what I called &quot;business stuff.&quot;  I never thought
of it in these terms, but in effect I had two workdays each day,
one on the manager's schedule and one on the maker's.&lt;br&gt;&lt;br&gt;When you're operating on the manager's schedule you can do something
you'd never want to do on the maker's: you can have speculative
meetings.  You can meet someone just to get to know one another.
If you have an empty slot in your schedule, why not?  Maybe it will
turn out you can help one another in some way.&lt;br&gt;&lt;br&gt;Business people in Silicon Valley (and the whole world, for that
matter) have speculative meetings all the time.  They're effectively
free if you're on the manager's schedule.  They're so common that
there's distinctive language for proposing them: saying that you
want to &quot;grab coffee,&quot; for example.&lt;br&gt;&lt;br&gt;Speculative meetings are terribly costly if you're on the maker's
schedule, though.  Which puts us in something of a bind.  Everyone
assumes that, like other investors, we run on the manager's schedule.
So they introduce us to someone they think we ought to meet, or
send us an email proposing we grab coffee.  At this point we have
two options, neither of them good: we can meet with them, and lose
half a day's work; or we can try to avoid meeting them, and probably
offend them.&lt;br&gt;&lt;br&gt;Till recently we weren't clear in our own minds about the source
of the problem.  We just took it for granted that we had to either
blow our schedules or offend people.  But now that I've realized
what's going on, perhaps there's a third option: to write something
explaining the two types of schedule.  Maybe eventually, if the
conflict between the manager's schedule and the maker's schedule
starts to be more widely understood, it will become less of a
problem.&lt;br&gt;&lt;br&gt;Those of us on the maker's schedule are willing to compromise.   We
know we have to have some number of meetings.  All we ask from those
on the manager's schedule is that they understand the cost.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
&lt;b&gt;Thanks&lt;/b&gt; to Sam Altman, Trevor Blackwell, Paul Buchheit, Jessica Livingston,
and Robert Morris for reading drafts of this.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Related:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/love.html&quot;&gt;How to Do What You Love&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.paulgraham.com/procrastination.html&quot;&gt;Good and Bad Procrastination&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://bdgn.blogspot.com/2009/07/ureticilerin-is-takvimi-ve.html&quot;&gt;Turkish Translation&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;5&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td width=&quot;455&quot;&gt;&lt;img src=&quot;http://ep.yimg.com/ca/I/paulgraham_2082_5263&quot; width=&quot;12&quot; height=&quot;14&quot; align=&quot;left&quot; border=&quot;0&quot; hspace=&quot;0&quot; vspace=&quot;0&quot;&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://versionfrancaise.blogspot.com/2009/07/emploi-du-temps-du-createur-emploi-du.html&quot;&gt;French Translation&lt;/a&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;2&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src=&quot;http://ep.yimg.com/ca/Img/trans_1x1.gif&quot; height=&quot;3&quot; width=&quot;1&quot; border=&quot;0&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;455&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;font size=&quot;2&quot; face=&quot;verdana&quot;&gt;&lt;/font&gt;&lt;/td&gt;&lt;/table&gt;</description>
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